Necromancer Variant Idea
#2
OK, first off, if you are going to say variant (some people are real sticklers about proper terminology), then you have to, by my definition, give it something other than just uses Confusion. Variant is more of the attitude. Like for D1, the Hamster had to play in zoomed mode, because Hamsters are small, and rodents don't have very good vision. What this is would be more of a just a build (at least I think that is the correct term).

Now, on to the actual build:
It won't work. Unfortunatly, you don't get exp for kills made by confused monsters (really ruined my Darth Vader necro...). That, and even high level golems will have trouble killing in Hell/Nightmare. And even if it were possible, you would get slaughtered by Act Bosses, due to the massive damage hirelings/minions take from them.
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Messages In This Thread
Necromancer Variant Idea - by gimlisam - 04-12-2004, 07:38 PM
Necromancer Variant Idea - by Obi2Kenobi - 04-12-2004, 10:48 PM
Necromancer Variant Idea - by Warleader - 04-14-2004, 11:14 PM
Necromancer Variant Idea - by arrunique - 04-15-2004, 02:14 PM
Necromancer Variant Idea - by adeyke - 04-15-2004, 02:18 PM
Necromancer Variant Idea - by jhartelt - 04-18-2004, 05:03 PM
Necromancer Variant Idea - by gimlisam - 04-18-2004, 07:10 PM
Necromancer Variant Idea - by Caaroid - 04-23-2004, 12:54 PM
Necromancer Variant Idea - by gimlisam - 04-27-2004, 02:38 PM
Necromancer Variant Idea - by adeyke - 04-27-2004, 02:41 PM
Necromancer Variant Idea - by gimlisam - 04-27-2004, 02:47 PM
Necromancer Variant Idea - by Obi2Kenobi - 04-27-2004, 10:14 PM
Necromancer Variant Idea - by Wyrm - 04-28-2004, 03:46 AM

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