03-22-2003, 12:58 AM
WarBlade,Mar 21 2003, 02:32 PM Wrote:That sword slot quickly becomes a 'wand slot' of sorts, reserved for everything from +skills to Resists. :(I always thought Iron Wolves should at least be able to wield a Wizardspike. That would rock, with the Fast Cast and resistances, and for a dagger it's pretty big, and thus wouldn't look too bad in the graphic. That alone would almost make them worthwhile. Oh well.
When they decided you could equip mercs in D2X, they were constrained by the in-game graphics. Rogues had to equip a bow, not even a crossbow. Same with Desert Warriors with the polearms or spears only. In the limited graphic, at least he's jabbing with something, just as your Rogue is shooting some generic-looking bow.
But the Iron Wolves were mages that carried a sword and shield. Problem! Being able to equip him is cool, but how many swords are truly designed for mages? (That's right, none.) But the graphics would really be stupid if you could give him an Orb or Staff or whatever, and it showed him running around with a sword in his hand. It wasn't a problem originally, but it became one. They kinduv painted themselves into a corner with that one, and the only solution would've been to provide new in-game graphics depending on the mercs's equipment, which would be kinda cool too, but not if it meant not having all the other plusses of the "improved" mercs.
On the other hand, there aren't currently any swords for mages, but they're promising us some new uniques in 1.10. Hmmm....
Orbert
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Alfredo AxeBarb 81, Bob Pal 80, Zachary Necro 78, Merrick Werewolf 78
There are 10 types of people in the world: those who understand binary and those who don't.