04-04-2004, 06:49 AM
As I understand it, that was just an aside about another, similar, quirk with the /players x command. Apparently, if you first set it to /players 8, the monster will have a lot of life. If you CB'd it then, the damage would be scaled down by the same factor as the life was scaled up. However, if you set it to /players 1 before CBing it, it won't scale the CB damage down (as there's no scaling for /players 1), meaning that you'd be doing a lot more damage to the monster.
So if almost all of your damage comes from CB, you could exploit this quirk by giving the monsters the life and experience of /players 8 while still killing them as quickly as with /players 1. This would only be for extra experience, not drops.
So if almost all of your damage comes from CB, you could exploit this quirk by giving the monsters the life and experience of /players 8 while still killing them as quickly as with /players 1. This would only be for extra experience, not drops.