The mechanics of /players x
#15
As I understand it, that was just an aside about another, similar, quirk with the /players x command. Apparently, if you first set it to /players 8, the monster will have a lot of life. If you CB'd it then, the damage would be scaled down by the same factor as the life was scaled up. However, if you set it to /players 1 before CBing it, it won't scale the CB damage down (as there's no scaling for /players 1), meaning that you'd be doing a lot more damage to the monster.

So if almost all of your damage comes from CB, you could exploit this quirk by giving the monsters the life and experience of /players 8 while still killing them as quickly as with /players 1. This would only be for extra experience, not drops.
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Messages In This Thread
The mechanics of /players x - by Thrugg - 03-31-2004, 10:55 PM
The mechanics of /players x - by ShadowHM - 03-31-2004, 11:06 PM
The mechanics of /players x - by Obi2Kenobi - 03-31-2004, 11:27 PM
The mechanics of /players x - by Ruvanal - 04-01-2004, 02:10 AM
The mechanics of /players x - by Thrugg - 04-01-2004, 08:12 PM
The mechanics of /players x - by bigeyedbug - 04-01-2004, 08:26 PM
The mechanics of /players x - by Ruvanal - 04-01-2004, 09:15 PM
The mechanics of /players x - by WarriorWalrus - 04-02-2004, 10:42 PM
The mechanics of /players x - by Professor Frink - 04-03-2004, 08:01 AM
The mechanics of /players x - by Jarulf - 04-03-2004, 12:28 PM
The mechanics of /players x - by AssA - 04-03-2004, 04:28 PM
The mechanics of /players x - by Grayloch - 04-03-2004, 04:37 PM
The mechanics of /players x - by WarriorWalrus - 04-03-2004, 06:20 PM
The mechanics of /players x - by Ruvanal - 04-04-2004, 03:02 AM
The mechanics of /players x - by adeyke - 04-04-2004, 06:49 AM
The mechanics of /players x - by Professor Frink - 04-04-2004, 08:49 AM
The mechanics of /players x - by Jarulf - 04-08-2004, 08:30 AM

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