04-04-2004, 02:26 AM
Just wanted to vouch for the game as a definite Diablo Clone.
And no, I'm not saying that's a bad thing.
The fun factor is largely the same that is found in Diablo and Diablo II, with focus on acquisition of gear and gaining levels for new skills. The idea of an actual scheduled war makes a good entrance into the game and gives people a reason to actually become stronger rather than "just because". The party system is worked out well and actually encourages the players to party up rather than solo creatures. Sure, some of them still look at the exp-per-kill, but when they're passed up by others that are taking on dozens of enemies in a group of eight, they get the picture.
There are LOTS of bugs, however. Lots of mispellings. The silver lining to this is that it means the game will be in Open Beta for quite a while longer, and I don't much care for the thought of paying to play on a MMORPG.
The one downfall of this game would be the fact that variants on characters are only for those who never wish to progress, or wish to do so while mooching off of others for experience. For instance, each class has its own armor, which can not be worn by other classes. Priest armor requires high intelligence and strength in order to wear. Mages need Intelligence and Magic Power; Warriors, Strength and Health; Rogues, Dexterity and Health. Interesting idea that items would be tailored for each class, but it makes it impossible to play, for instance, a Priest with high dexterity and intelligence wielding a bow. Bows are rogue-only. And he could not wear any armor that had a high strength requirement, which means ALL priest armors above the starting gear.
I also had the idea of making a melee mage that would rely upon buffs from a party in order to enhance his defensive rating. This, again, just can't be done. By putting points into Strength and Health, he bypasses his two prime stats that are the requirements for higher armors, and is left in cotton robes that do barely anything to soften a blow.
There are also some balance issues that find Rogues being the strongest class in PvP and PvM. Period.
Now that I've ripped on the game a bit, allow me to finish by saying that I'm having fun playing it anyway. I've got a level 45 Glacier Mage (damage isn't as high as a Flame mage, but it looks so cool [pardon the terrible pun]) on one server, and recently started up a Priest on another who's at level 23. I've also got a couple warriors that I created to mess around with, so I'll see how that class shapes up.
Definitely worth a try for fellow Lurkers. And hey, it's free. Can't beat free. B)
And no, I'm not saying that's a bad thing.
The fun factor is largely the same that is found in Diablo and Diablo II, with focus on acquisition of gear and gaining levels for new skills. The idea of an actual scheduled war makes a good entrance into the game and gives people a reason to actually become stronger rather than "just because". The party system is worked out well and actually encourages the players to party up rather than solo creatures. Sure, some of them still look at the exp-per-kill, but when they're passed up by others that are taking on dozens of enemies in a group of eight, they get the picture.
There are LOTS of bugs, however. Lots of mispellings. The silver lining to this is that it means the game will be in Open Beta for quite a while longer, and I don't much care for the thought of paying to play on a MMORPG.
The one downfall of this game would be the fact that variants on characters are only for those who never wish to progress, or wish to do so while mooching off of others for experience. For instance, each class has its own armor, which can not be worn by other classes. Priest armor requires high intelligence and strength in order to wear. Mages need Intelligence and Magic Power; Warriors, Strength and Health; Rogues, Dexterity and Health. Interesting idea that items would be tailored for each class, but it makes it impossible to play, for instance, a Priest with high dexterity and intelligence wielding a bow. Bows are rogue-only. And he could not wear any armor that had a high strength requirement, which means ALL priest armors above the starting gear.
I also had the idea of making a melee mage that would rely upon buffs from a party in order to enhance his defensive rating. This, again, just can't be done. By putting points into Strength and Health, he bypasses his two prime stats that are the requirements for higher armors, and is left in cotton robes that do barely anything to soften a blow.
There are also some balance issues that find Rogues being the strongest class in PvP and PvM. Period.
Now that I've ripped on the game a bit, allow me to finish by saying that I'm having fun playing it anyway. I've got a level 45 Glacier Mage (damage isn't as high as a Flame mage, but it looks so cool [pardon the terrible pun]) on one server, and recently started up a Priest on another who's at level 23. I've also got a couple warriors that I created to mess around with, so I'll see how that class shapes up.
Definitely worth a try for fellow Lurkers. And hey, it's free. Can't beat free. B)
See you in Town,
-Z
-Z