04-02-2004, 08:29 PM
You seem to have confused "build" with "variant".
Go to RealmsBeyondDiablo to learn what "variants" are all about.
BTW, it is a nice list, but I think you should be a bit more specific in the "subclasses". You do for example distinguish between different kinds of bowazons while all summoner necros are jumbled together in one category.
There is a hell of a difference between a serious melee daggermancer and a novamancer for another example.
If I were to make such a list I would have done it as a collaboration between several people. Thus each can cover the build closest to their hearts.
My necromancer list for example would be following (with subcategories):
Skelliemancers:
Overlord (Warriors, Mages and Revives, not as visually spectacular as in 1.09)
Fishymancer (Warriors and Corpse Explosion, often also includes mages)
Commando or General (Warriors and melee, who tanks for whom is unclear)
Lord of Mages (Mages without Warrior, but maybe a bit of poison)
Plagued Horde (Poison and Warriors)
Vampire Count (Warriors and full Trang Oul's Avatar + poison)
Dark Hunter (Warriors and bows/crossbows)
Dark Centurion (Warriors and thrown weapons)
Skeleboner: (Warriors and bone attacks)
Other summoners:
Zookeeper (Primarily Revivebased, but commonly includes skeletons too)
Golemancer (extinct in 1.10 due to too low golem damage)
Poisonmancers:
Trang's Fire (Poison and Sorceress oskills from Trang Oul's Avatar)
Novamancer (Nova-based poisonmancer)
Daggermancer (Poison Dagger based poisonmancer)
Poison/Revive (Novamancer with Revive backup)
Bonecasters:
Standard Bonecaster (Maxed or near maxed bone synergies)
Dentist (Primarily uses Teeth)
Hybrid artimancer (Uses both Bone and Poison)
Bone/Revive (Bonecaster with Revive backup)
Other necromancers:
Mojomancer (Curses exclusively, a team-only thing)
Explodocro (Primarily uses Corpse Explosion, uses Bone Spear to get the first kill)
Explodobow (Corpse Explosion with ranged attack to get the first kill)
Meleemancer (Melee fighter with only golem backup)
Slowmancer (Meleemancer with massive stacked slow effects)
Hobomancer (synergyless Daggermancer)
Go to RealmsBeyondDiablo to learn what "variants" are all about.
BTW, it is a nice list, but I think you should be a bit more specific in the "subclasses". You do for example distinguish between different kinds of bowazons while all summoner necros are jumbled together in one category.
There is a hell of a difference between a serious melee daggermancer and a novamancer for another example.
If I were to make such a list I would have done it as a collaboration between several people. Thus each can cover the build closest to their hearts.
My necromancer list for example would be following (with subcategories):
Skelliemancers:
Overlord (Warriors, Mages and Revives, not as visually spectacular as in 1.09)
Fishymancer (Warriors and Corpse Explosion, often also includes mages)
Commando or General (Warriors and melee, who tanks for whom is unclear)
Lord of Mages (Mages without Warrior, but maybe a bit of poison)
Plagued Horde (Poison and Warriors)
Vampire Count (Warriors and full Trang Oul's Avatar + poison)
Dark Hunter (Warriors and bows/crossbows)
Dark Centurion (Warriors and thrown weapons)
Skeleboner: (Warriors and bone attacks)
Other summoners:
Zookeeper (Primarily Revivebased, but commonly includes skeletons too)
Golemancer (extinct in 1.10 due to too low golem damage)
Poisonmancers:
Trang's Fire (Poison and Sorceress oskills from Trang Oul's Avatar)
Novamancer (Nova-based poisonmancer)
Daggermancer (Poison Dagger based poisonmancer)
Poison/Revive (Novamancer with Revive backup)
Bonecasters:
Standard Bonecaster (Maxed or near maxed bone synergies)
Dentist (Primarily uses Teeth)
Hybrid artimancer (Uses both Bone and Poison)
Bone/Revive (Bonecaster with Revive backup)
Other necromancers:
Mojomancer (Curses exclusively, a team-only thing)
Explodocro (Primarily uses Corpse Explosion, uses Bone Spear to get the first kill)
Explodobow (Corpse Explosion with ranged attack to get the first kill)
Meleemancer (Melee fighter with only golem backup)
Slowmancer (Meleemancer with massive stacked slow effects)
Hobomancer (synergyless Daggermancer)