Melee HC build
#10
Quote:A serious question: How does a HC semi-untwinked Paladin go about soloing Hell in 1.1?

Carefully. As mentioned, it's best to be very aware of what you can handle, and what you can't. Check boss mods carefully (don't fight fanat monsters or FE monsters if you can poissibly avoid them), and don't let yourslef be mobbed. It can be slower going, but it's better to be safe than sorry.

Also, all this "untwinked" talk does mean something, but it's best to 'self-twink" yourself if you can. Hopefully your pally will stay in nm until say lvl 75 doing runs in act5 (either ancients way, or Baal if you're not afraid of IM). While spending that much time in late nm, you can often collect a decent amount of runes/ uniques/crafting ingredients to put together a decent setup.

The best advice is to use sound tactics, and take your time. I've run several pallys through 1.10 hell, and they certainly are viable.

Hehehe, of course all of my pallys are dead right now :), but I consider being a guardian and acheiving lvl 85 solo (and untwinked) except for ancients to be a successful character.
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Messages In This Thread
Melee HC build - by arrunique - 03-23-2004, 03:49 PM
Melee HC build - by Lady Vashj - 03-23-2004, 10:05 PM
Melee HC build - by Assur - 03-24-2004, 05:12 AM
Melee HC build - by bigeyedbug - 03-24-2004, 05:54 AM
Melee HC build - by Lady Vashj - 03-24-2004, 06:20 PM
Melee HC build - by Taem - 03-24-2004, 09:13 PM
Melee HC build - by Obi2Kenobi - 03-25-2004, 01:10 AM
Melee HC build - by bigeyedbug - 03-25-2004, 06:05 AM
Melee HC build - by arrunique - 03-26-2004, 01:36 PM
Melee HC build - by Baajikiil - 03-26-2004, 07:55 PM

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