OK, I can see were Bolty is comming at. I play a rogue, which is actually a good killing machine, at least I have that experience. I stand up well toe to toe with monsters. SUre, I died some at the start, but not THAT much. I can imagine though if you play solo mage (for example) and can't take a beating. When you attack a monster, it typically comes running directly at you. And most monsters you can't outrun. Some that are stationed close to some place, will break of after a short while if you get to far away, but wild animals might not. On top of that, even as a "warrior" style, I did have problmes to fight more than one at a time (and one typically want to fight in areas were one can kill as high as possible level, and that mean were you just handle it 1 on 1).
This means that in my opinion, it has not been bad, and I see this as a problem for balancing the characters better for solo play (which can break parties though). A mage, can dish out nice damage. Partied with Bolty a short while yesterday and if I go melee and have to stand there dishing out say, 4-5 attacks, one spell simply drops the monster (after some initial damage by me). I can see the problem if the mage only gets of one attack before the monsters jumps him.
I can't count the number of kills yesterday, probably a few (perhaps even20) but I played for almost 9 hours on and off and one tend to be more reckless if you figght close to were you restart (as oposed to other side of map).
As for healing, there are various sort of foods. Typically they heal you up completely but takes 21 second when you have to sit down. One typically go a bit away and do it. Good after a fight. For instant healing, one need potions and other such items. ONe can find them (I have not looted more than perhaps one), one can have people make them (I got a few from some that used them from either herbs or some other way (I really don't keep track), or one can buy (one quest reward was 3 healing potions). Such a potions with, say, 100 points instant healing can really help. Since I have not played pure spell casters I can't comment more than this, but I can see the problems. They are not as severe or existing as fighitng class though.
By the way, one of the more fun experiences yesterday was when me and another guy (also rogue) had to climb a clif and kill some troll spell casters (and also get a bunch of weeds, mostly from containers in their camp but occationally on corpse). As a rogue, you have stealth and can basically sneak arround more easilly until you get detected (stay away some). We skirted the permiiters of the camp, taking them off, one by one, working inwards towards the containers. It was VERY fun. The trolls respawn pretty fast in the area and a cave had them pour ot of there often. Sure, I died 4-5 times, but it was quite close to home and I think with more skill, I could have avoided it. After fights we usually sneaked away to the edge of the cliffs under some trees and to eat food (for 21 seconds although one can go into stealth if needed although the time doesn't count then). So yes, one do heal some and one do die, but I have not found it THAT much a problem so far. It is also about how reckless one are. ANd yes, partying helps a LOT although it can also make one go over brave and run into hopless situations. Luckilly one can always resurrect body at healer instead of running back for body when it is deep inside a dungeon :)
EDIT: Yes, there are various healing skills too, like making bandages afterwards (even some camp fire stuff, but no idea). Then we have healer classes like Priests that are good to a party in that they can heal you during fights.
And yes, I am more and more getting the feeling that MMORPGs are really meant to be played in parties and with others, or a solo, you will have to play at a much slower pace and much easier areas and it takes much longer to raise in levels and such, perhaps it gets to slow (copared to normal games) after a while. I still think it ispossible though to play solo, perhaps one just need to be more carefull in class selection.
This means that in my opinion, it has not been bad, and I see this as a problem for balancing the characters better for solo play (which can break parties though). A mage, can dish out nice damage. Partied with Bolty a short while yesterday and if I go melee and have to stand there dishing out say, 4-5 attacks, one spell simply drops the monster (after some initial damage by me). I can see the problem if the mage only gets of one attack before the monsters jumps him.
I can't count the number of kills yesterday, probably a few (perhaps even20) but I played for almost 9 hours on and off and one tend to be more reckless if you figght close to were you restart (as oposed to other side of map).
As for healing, there are various sort of foods. Typically they heal you up completely but takes 21 second when you have to sit down. One typically go a bit away and do it. Good after a fight. For instant healing, one need potions and other such items. ONe can find them (I have not looted more than perhaps one), one can have people make them (I got a few from some that used them from either herbs or some other way (I really don't keep track), or one can buy (one quest reward was 3 healing potions). Such a potions with, say, 100 points instant healing can really help. Since I have not played pure spell casters I can't comment more than this, but I can see the problems. They are not as severe or existing as fighitng class though.
By the way, one of the more fun experiences yesterday was when me and another guy (also rogue) had to climb a clif and kill some troll spell casters (and also get a bunch of weeds, mostly from containers in their camp but occationally on corpse). As a rogue, you have stealth and can basically sneak arround more easilly until you get detected (stay away some). We skirted the permiiters of the camp, taking them off, one by one, working inwards towards the containers. It was VERY fun. The trolls respawn pretty fast in the area and a cave had them pour ot of there often. Sure, I died 4-5 times, but it was quite close to home and I think with more skill, I could have avoided it. After fights we usually sneaked away to the edge of the cliffs under some trees and to eat food (for 21 seconds although one can go into stealth if needed although the time doesn't count then). So yes, one do heal some and one do die, but I have not found it THAT much a problem so far. It is also about how reckless one are. ANd yes, partying helps a LOT although it can also make one go over brave and run into hopless situations. Luckilly one can always resurrect body at healer instead of running back for body when it is deep inside a dungeon :)
EDIT: Yes, there are various healing skills too, like making bandages afterwards (even some camp fire stuff, but no idea). Then we have healer classes like Priests that are good to a party in that they can heal you during fights.
And yes, I am more and more getting the feeling that MMORPGs are really meant to be played in parties and with others, or a solo, you will have to play at a much slower pace and much easier areas and it takes much longer to raise in levels and such, perhaps it gets to slow (copared to normal games) after a while. I still think it ispossible though to play solo, perhaps one just need to be more carefull in class selection.
There are three types of people in the world. Those who can count and those who can't.