03-23-2004, 02:32 AM
Holy fire can get impressive, but not with just a level 20 investment.
If you have level 20 holy fire with a level 20 resist fire synergy, that'd be 510-565 damage. Quite a bit better than the unsynergized one.
+all skills, +offensive auras and +fire skills would all help to increase this a bit. Even a modest +5 skills would boost this to 800-855 damage. If you had +10 skills, it'd be 1200-1255 damage.
Also, it appears that holy fire does get fire mastery applied twice when in mêlée, like with enchant. So if you had Dragonscale and four perfect fire Facets, the +35% would really end up being +82% in mêlée. If you went for a Dragonscale and eight Facets, it'd be +55%, or +140% in mêlée (but you'd be sacrificing a lot of possibilities in the helm and armour slots). A demon limb for enchant charges would also work well with this, both stylistically and since enchant would give the AR that holy fire doesn't provide and since it would benefit from the Facets just as much as holy fire would.
Alternately, a good holy fire could be great fun with exploding arrows from Kuko Shakaku or Demon Machine. All the fire damage would carry over onto the explosion. Ranged attacks don't benefit from mastery, so you wouldn't be getting the double mastery multiplication here. OTOH, applying your holy fire to everything in the area and not needing a to-hit check for the first explosion is nice, and you can hit targets multiple times if you hit them with the actual arrow as well, or if you pierce and have overlapping explosions.
So I'm not saying that holy fire is useless. It could really be a lot of fun. I'm just saying that you can't just invest 20 points in holy fire, leave it unsynergized for most of the game, and ignore equipment that'd boost it, and still expect to defeat all the non-fire-immunes with it.
If you have level 20 holy fire with a level 20 resist fire synergy, that'd be 510-565 damage. Quite a bit better than the unsynergized one.
+all skills, +offensive auras and +fire skills would all help to increase this a bit. Even a modest +5 skills would boost this to 800-855 damage. If you had +10 skills, it'd be 1200-1255 damage.
Also, it appears that holy fire does get fire mastery applied twice when in mêlée, like with enchant. So if you had Dragonscale and four perfect fire Facets, the +35% would really end up being +82% in mêlée. If you went for a Dragonscale and eight Facets, it'd be +55%, or +140% in mêlée (but you'd be sacrificing a lot of possibilities in the helm and armour slots). A demon limb for enchant charges would also work well with this, both stylistically and since enchant would give the AR that holy fire doesn't provide and since it would benefit from the Facets just as much as holy fire would.
Alternately, a good holy fire could be great fun with exploding arrows from Kuko Shakaku or Demon Machine. All the fire damage would carry over onto the explosion. Ranged attacks don't benefit from mastery, so you wouldn't be getting the double mastery multiplication here. OTOH, applying your holy fire to everything in the area and not needing a to-hit check for the first explosion is nice, and you can hit targets multiple times if you hit them with the actual arrow as well, or if you pierce and have overlapping explosions.
So I'm not saying that holy fire is useless. It could really be a lot of fun. I'm just saying that you can't just invest 20 points in holy fire, leave it unsynergized for most of the game, and ignore equipment that'd boost it, and still expect to defeat all the non-fire-immunes with it.