The Den of Evil
I suppose I could say at this point that Act 1 gets its names for the number of times Klup had to hit anything to kill it: ONE! As you can imagine, Act 1 wasn't a huge challenge - but what challenge there was, didn't take very long to find.
I actually spent a lot of my early time taking cool looking screenshots. Like this house invasion pair:
One.. two.. three.. GO!
Klup: Nobody's home. I was hoping we could save somebody.
Klisk: Where's the bathroom?
Back in reality, I found the Den in short order, and proceeded to cut and cleave my way through it. The Zombie in the shot below is Corpsefire:
I feel compelled to add a little tidbit at this point about Bash and Stun. Stun does not work on bosses - but Bash does, depending on their size. Both Corpsefire, and - you will see later, the Smith - are "small enough" to be bashed successfully. You can essentially keep them in perpetual hit recovery by spamming bash, almost exactly like a Smiteadin.
In this case it wasn't really necessary - Corpsefire went down fast like the rest of the Den of Evil - but it solidified a tactic I hope to use later on. Only the biggest, or if you prefer, "heaviest" heavies will resist Bash. Unfortunately, i'm betting that includes ALL act bosses - I know it includes Andariel ;)
The biggest problem is actually one that I screenshotted way up at the start of this thread. Ranged attackers! In the shot i'm speaking of, you can see a bunch of skeletal archers firing from behind the cover of a Pit Dog bosspack. This is extremely dangerous. Klup has no leap attack, no taunt, no howl.. no way to get to the archers except by pure butchery - and that shot is right at the entrance to the Den! The archers rip into you from relative safety, while you hew through meat trying to take 'em out! Klup nearly died as soon as his adventuring began!
It is for this reason I believe Klup will very-likely die as soon as he hits his first well-defended archer pack.
After clearing the Den recieving the reward from Akara (which was placed into Sword Mastery, bringing it to 11), Klup spoke again with Kashya, who was now furious for entirely different reasons. Their past discussion forgotten, the woman ranted about an old friend, Blood Raven, who had turned to the darkness. Sounds like a job for the Barbaric duo, doesn't it Klisk? Sure does, Klup!
Stopping briefly to obliterate a Wailing Beast bosspack..
Klisk: No bathroom in here either. Oh, and the furnace is broken.
.. the pair made a beeline for the Burial Grounds ..
More to come later. I simply don't have the time right now, i'm sorry to say.
I suppose I could say at this point that Act 1 gets its names for the number of times Klup had to hit anything to kill it: ONE! As you can imagine, Act 1 wasn't a huge challenge - but what challenge there was, didn't take very long to find.
I actually spent a lot of my early time taking cool looking screenshots. Like this house invasion pair:
One.. two.. three.. GO!
Klup: Nobody's home. I was hoping we could save somebody.
Klisk: Where's the bathroom?
Back in reality, I found the Den in short order, and proceeded to cut and cleave my way through it. The Zombie in the shot below is Corpsefire:
I feel compelled to add a little tidbit at this point about Bash and Stun. Stun does not work on bosses - but Bash does, depending on their size. Both Corpsefire, and - you will see later, the Smith - are "small enough" to be bashed successfully. You can essentially keep them in perpetual hit recovery by spamming bash, almost exactly like a Smiteadin.
In this case it wasn't really necessary - Corpsefire went down fast like the rest of the Den of Evil - but it solidified a tactic I hope to use later on. Only the biggest, or if you prefer, "heaviest" heavies will resist Bash. Unfortunately, i'm betting that includes ALL act bosses - I know it includes Andariel ;)
The biggest problem is actually one that I screenshotted way up at the start of this thread. Ranged attackers! In the shot i'm speaking of, you can see a bunch of skeletal archers firing from behind the cover of a Pit Dog bosspack. This is extremely dangerous. Klup has no leap attack, no taunt, no howl.. no way to get to the archers except by pure butchery - and that shot is right at the entrance to the Den! The archers rip into you from relative safety, while you hew through meat trying to take 'em out! Klup nearly died as soon as his adventuring began!
It is for this reason I believe Klup will very-likely die as soon as he hits his first well-defended archer pack.
After clearing the Den recieving the reward from Akara (which was placed into Sword Mastery, bringing it to 11), Klup spoke again with Kashya, who was now furious for entirely different reasons. Their past discussion forgotten, the woman ranted about an old friend, Blood Raven, who had turned to the darkness. Sounds like a job for the Barbaric duo, doesn't it Klisk? Sure does, Klup!
Stopping briefly to obliterate a Wailing Beast bosspack..
Klisk: No bathroom in here either. Oh, and the furnace is broken.
.. the pair made a beeline for the Burial Grounds ..
More to come later. I simply don't have the time right now, i'm sorry to say.