The shadowing of players occured in Normal. Now that he's in Nightmare, Klup will be going solo.
FYI...
Klup's Equipment
Helm: Chipped-Topaz'd Helm
Armor: "Stealth" Quilted Armor ("Smoke" preferable, but unachievable right now.)
Gloves: Death's Gloves
Belt: Death's Sash
Boots: Gore Riders
Weapon: Swordguard
Amulet: Saracen's Chance
Ring: Cathan's + Manald Heal
Klup may be deleted shortly. If not, I will document his travels through Nightmare.
Gameplay Restrictions
Klup plays in Softcore Ladder, but it will be as if he was hardcore.
None of Klup's equipment has a level requirement over 50. He was level 50 upon entering Nightmare.
Klup must never die. Ideally, Klisk must never die as well. The latter will be likely impossible to achieve, due to Klisk's incredible stupidity and suicidal eagerness for battle.
Further updates on the adventuring duo will be done during work hours (by order of my wife).
FYI...
Klup's Equipment
Helm: Chipped-Topaz'd Helm
Armor: "Stealth" Quilted Armor ("Smoke" preferable, but unachievable right now.)
Gloves: Death's Gloves
Belt: Death's Sash
Boots: Gore Riders
Weapon: Swordguard
Amulet: Saracen's Chance
Ring: Cathan's + Manald Heal
Klup may be deleted shortly. If not, I will document his travels through Nightmare.
Gameplay Restrictions
Klup plays in Softcore Ladder, but it will be as if he was hardcore.
None of Klup's equipment has a level requirement over 50. He was level 50 upon entering Nightmare.
Klup must never die. Ideally, Klisk must never die as well. The latter will be likely impossible to achieve, due to Klisk's incredible stupidity and suicidal eagerness for battle.
Further updates on the adventuring duo will be done during work hours (by order of my wife).