Heiho,
I recall a similar discussion over at d2de, where your hypothese was confirmed some while ago. Lots of 'double' monsters, which all drop the same item (a cracked sword or whatever) or at least the same item class.
It was also reported, that the monsters give far less exp than without -seed, and that the actual number you can attach as parameter has no influence at all
<edit>
seed seemed to modify the MonDen value in levels.txt, it doesn't work eg in the Bloody Foothills, where MonDen was fixed at 0.
This is all 1.09 info
</edit>
I recall a similar discussion over at d2de, where your hypothese was confirmed some while ago. Lots of 'double' monsters, which all drop the same item (a cracked sword or whatever) or at least the same item class.
It was also reported, that the monsters give far less exp than without -seed, and that the actual number you can attach as parameter has no influence at all
<edit>
seed seemed to modify the MonDen value in levels.txt, it doesn't work eg in the Bloody Foothills, where MonDen was fixed at 0.
This is all 1.09 info
</edit>