03-06-2004, 01:18 AM
Nystul,Mar 5 2004, 02:23 PM Wrote:The implication here seems to be objects that will look obscenely realistic (well, this reallly has more to do with the artists than the technology though, doesn't it?) but still have obviously polygonal outlines (you can see what I mean here in any Doom 3 screenshot).Actaully, you need both.
Imagine trying to represent a human being, as close to reality as possible, using sixteen colours of origami. You just can't do it.
It may be an extreme case, but the same concept applies here as well. You can't replicate Toy Story with the stock QuakeIII engine no matter how hard you try: it's just not capable of it.
On a slight tangent, IIRC, one technological selling point of Messiah was the fact that it utilized a full voxle engine. In a voxle engine, pictures are rendered as "dots" instead of polygons. A long explanation short, when done right, volxle technology gives you stunning graphics with no "blockiness" what-so-ever. AFAIK, before Messiah, assuming it does use voxle technology, the only games to use this alternative was Tiberium Sun, and Delta Force, although only for rendering foilage.