hypothetic answer :D
I try to understand Rollback
2 cases
CASE 1
Ok for sorceress we have the following formula
If Rollback is the same for Sorceress then
Frames-->
Frames= {256*((FramesPerDirection-StartingFrame)*Rollback/100)/[(100 + EIAS)*AnimationSpeed/100]} - 1
Frames= {256*(17)/[(100 + EIAS)*256/100]} - 1
Frames= {256*(17)/[(100 + EIAS)*256/100]} - 1
Rollback is 100% for Zeal
Without IAS AND WSM=0 it's 17
With 100 IAS it's 11
Does it match what you have experimented ?
Case 2
Formula for Zeal is
Frames= {256*((ActionFrame-StartingFrame)*Rollback*/100)/[(100 + EIAS)*AnimationSpeed/100]} - 1
Then formula is
Sorceress Frames={256*(12-2)/[(100 + EIAS)*256/100]} - 1
Without IAS and WSM=0 it's 9 Frames
With 100% IAS it's 6 frames
Is it Better ?
I try to understand Rollback
2 cases
CASE 1
Ok for sorceress we have the following formula
If Rollback is the same for Sorceress then
Frames-->
Frames= {256*((FramesPerDirection-StartingFrame)*Rollback/100)/[(100 + EIAS)*AnimationSpeed/100]} - 1
Frames= {256*(17)/[(100 + EIAS)*256/100]} - 1
Frames= {256*(17)/[(100 + EIAS)*256/100]} - 1
Rollback is 100% for Zeal
Without IAS AND WSM=0 it's 17
With 100 IAS it's 11
Does it match what you have experimented ?
Case 2
Formula for Zeal is
Frames= {256*((ActionFrame-StartingFrame)*Rollback*/100)/[(100 + EIAS)*AnimationSpeed/100]} - 1
Then formula is
Sorceress Frames={256*(12-2)/[(100 + EIAS)*256/100]} - 1
Without IAS and WSM=0 it's 9 Frames
With 100% IAS it's 6 frames
Is it Better ?