Zeal for all character types
#8
hypothetic answer :D
I try to understand Rollback
2 cases

CASE 1

Ok for sorceress we have the following formula

If Rollback is the same for Sorceress then
Frames-->
Frames= {256*((FramesPerDirection-StartingFrame)*Rollback/100)/[(100 + EIAS)*AnimationSpeed/100]} - 1
Frames= {256*(17)/[(100 + EIAS)*256/100]} - 1
Frames= {256*(17)/[(100 + EIAS)*256/100]} - 1
Rollback is 100% for Zeal

Without IAS AND WSM=0 it's 17
With 100 IAS it's 11
Does it match what you have experimented ?

Case 2
Formula for Zeal is
Frames= {256*((ActionFrame-StartingFrame)*Rollback*/100)/[(100 + EIAS)*AnimationSpeed/100]} - 1
Then formula is
Sorceress Frames={256*(12-2)/[(100 + EIAS)*256/100]} - 1

Without IAS and WSM=0 it's 9 Frames
With 100% IAS it's 6 frames

Is it Better ?
Reply


Messages In This Thread
Zeal for all character types - by Bloodshrike - 02-13-2004, 08:40 PM
Zeal for all character types - by Bun-Bun - 02-13-2004, 10:50 PM
Zeal for all character types - by Bloodshrike - 02-29-2004, 07:11 AM
Zeal for all character types - by Ruvanal - 02-29-2004, 02:34 PM
Zeal for all character types - by Bloodshrike - 03-01-2004, 03:57 PM
Zeal for all character types - by Disciple - 03-02-2004, 02:12 AM
Zeal for all character types - by myrdinn - 03-02-2004, 10:39 AM
Zeal for all character types - by myrdinn - 03-04-2004, 03:03 PM
Zeal for all character types - by Bloodshrike - 03-15-2004, 06:12 PM
Zeal for all character types - by Raziel - 03-15-2004, 08:02 PM
Zeal for all character types - by Baajikiil - 03-17-2004, 12:37 PM
Zeal for all character types - by Sir_Die_alot - 03-18-2004, 09:34 PM
Zeal for all character types - by Bloodshrike - 03-19-2004, 05:17 PM
Zeal for all character types - by Sir_Die_alot - 03-19-2004, 06:26 PM
Zeal for all character types - by Thrugg - 03-19-2004, 07:56 PM
Zeal for all character types - by adeyke - 03-19-2004, 08:24 PM
Zeal for all character types - by Sir_Die_alot - 03-20-2004, 02:08 AM

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