03-03-2004, 02:38 AM
My skelmancer is lvl 72 now (he beat nm at 62 or so), and is currently doing pit/countess runs. Normally, I would continue on through the acts, but I found a Bloodmoon on one of the runs and have gotten a bit greedy since then.
Normal Diablo was actually a piece of cake, he died at level 25 (would have been 24, but I took some time to level my merc). All I did was Decrepify him and let the skels do the work, I had 7 skeletons at the time and mastery was getting close to being maxed, so they did alright by themselves. Didn't bother doing anything with Bone Spear/Spirit until recently when I ran into Posessed Wraiths in the Dark Tower that were immune to phys and immune to curses. When it took 5 min to kill one with a Fire Golem and a merc (the same Blessed Aim merc I've had since Act 2 normal) using a Wormskull for poison damage (I use a Lore skull cap), I decided I needed a bit more non-phys damage.
Thus far I've been soloing the whole way, the only place I ran into a bit of trouble was nm duriel since he was 1-hit killing my skeletons, even though both mastery and raise were maxed by that point.
I've kept true to the plan for the most part, except from levels 60-70 or so when I decided to ignore Dim for a while to build up to Revive, Fire Golem, and Bone Spirit. So far it's been a pretty successful build, I'm just realizing more and more that I'm going to need a lot more +skill eq and especially +summoning (hit a skill shrine and the skeleton damage went from ~220 up to nearly 300, so now I'm motivated to get the eq, though it might take a while since I don't trade).
One quick question though, I'm getting 2 different readouts on my skeleton life/damage. There's the one I see on the skill tree, and then when I set the skill as the right click skill, that shows different (and lower) numbers. Which one is correct?
Normal Diablo was actually a piece of cake, he died at level 25 (would have been 24, but I took some time to level my merc). All I did was Decrepify him and let the skels do the work, I had 7 skeletons at the time and mastery was getting close to being maxed, so they did alright by themselves. Didn't bother doing anything with Bone Spear/Spirit until recently when I ran into Posessed Wraiths in the Dark Tower that were immune to phys and immune to curses. When it took 5 min to kill one with a Fire Golem and a merc (the same Blessed Aim merc I've had since Act 2 normal) using a Wormskull for poison damage (I use a Lore skull cap), I decided I needed a bit more non-phys damage.
Thus far I've been soloing the whole way, the only place I ran into a bit of trouble was nm duriel since he was 1-hit killing my skeletons, even though both mastery and raise were maxed by that point.
I've kept true to the plan for the most part, except from levels 60-70 or so when I decided to ignore Dim for a while to build up to Revive, Fire Golem, and Bone Spirit. So far it's been a pretty successful build, I'm just realizing more and more that I'm going to need a lot more +skill eq and especially +summoning (hit a skill shrine and the skeleton damage went from ~220 up to nearly 300, so now I'm motivated to get the eq, though it might take a while since I don't trade).
One quick question though, I'm getting 2 different readouts on my skeleton life/damage. There's the one I see on the skill tree, and then when I set the skill as the right click skill, that shows different (and lower) numbers. Which one is correct?
Alea Jacta Est - Caesar
Guild Wars account: Lurker Wyrm
Guild Wars account: Lurker Wyrm