03-02-2004, 01:47 PM
(This post was last modified: 03-03-2004, 02:55 PM by AtTheGates.)
DukeTrout,Mar 2 2004, 12:18 AM Wrote:Sander's Boots are great for a Venomancer! The extra mobility of 40% faster run is very valuable to both a dagger-oriented build and a Nova-oriented build.back again after some time off, had to work for the university a bit.
Slow your enemies and speed yourself!
you are completely right about sander's, the mobility saved my ass very often.
my nec is now lvl 82 and hopping from act to act clearing out alvl 87 places.
i just realized there are so many ways how to build a nec, i gotta try all of this
out sooner or later, especially dim vision and bone prison sound very nice, these 2 could solve my
problems in WSK once and for all :D
i realized now that getting death's web is next to impossible (TC 87) and i guess
i'm "stuck" with blackbog's (which is excellent, but i'd sacrifice those +5 to poison
in order to get the -40/50% poison res lowered from death's web anytime).
my frost aura merc is lvl 82 now with high resistances and around 1100 max damge,
without his help i would have severe problems with the most resistant enemies, but once
he and my fire golem kill the first one, corpse exp does the rest (this first kill is very time consuming
though without any bone spirit / spear / teeth support).
my gear hasn't changed yet, i keep gambling for a nice circlet with +2 nec skills, no luck so far.
after having played him to 82 i'd say:
- very good at most places, ok killing speed, xcept vs. high % poison immune, then he grows very slow
- sucks at WSK, mainly because of gloams (not really poison related, problem is their light damage,
possible solution: some points into dim vision)
- owns all bosses (decrepify makes them so dumb they forget about anything except their melee attack,
they only cast spells in very rare ocassions)
- i highly recommend at least 1 point in decrepify to deal with xtra fast enemies or when the #$%& hit the fan and
you have to escape, it also helps your merc if you have to fight high % poison immunes which do massive damage or
attack very fast
- fire golem is debatable, i maxed him out, only some points into mastery and 1 into resist, he does ok damage and survives
in most places though..it might be more wise to get revives, or maybe invest a lot into bone wall / prison?
- poison dagger is ok, the damage is not as high as it looks because of the long duration and sometimes it's better not to fiddle around on the front line :) death's web w. nova > blackbogs w. dagger
EDIT:
just hit 83, crossed my fingers and put 1 point into dim vision...you guys are right, dim is great! monsters around shenk and world stone keep are now WAY easier to tacke, it even helps with melee mobs, without lower res is takes longer kill them though (of course).