Skelmancer plan
#3
I agree with rriggs, that it is better to have 4 or 5 strong skellies against big D than oodles of weak ones. However, I would add my favorite approach with big D in Normal. Get a wand with +3 or so Bone Spear, and make sure you have Decrepify and Clay Golem before taking on the big dog. Your skellies are going to fall at some point, and your merc will probably also go down. Instead of leaving to rebuild your army, cast CG on his far side, Decrepify, and hit him with Bone Spear. Repeat many times. You will probably want some blue pots for this. It takes a few minutes, but it is safe and relatively fast compared to wandering the acts to scrounge up some corpses to rebuild your army.
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Messages In This Thread
Skelmancer plan - by Wyrm - 02-19-2004, 08:31 PM
Skelmancer plan - by rriggs - 02-19-2004, 10:45 PM
Skelmancer plan - by DukeTrout - 03-02-2004, 12:34 AM
Skelmancer plan - by Jedi Knight - 03-02-2004, 04:21 AM
Skelmancer plan - by rriggs - 03-02-2004, 07:03 PM
Skelmancer plan - by Wyrm - 03-03-2004, 02:38 AM
Skelmancer plan - by Wyrm - 03-03-2004, 02:42 AM

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