I think raven's level is equal to "Raven Skill" level + Char lvl - 2 . Wolves and bears, on the other hand, gain 5% to all resistances per level, and this is capped at 85%, their level = skill level.
There is a hidden AR bonus per level in raven , AFAIK, which means they could not always hit targets. I fear the "chance to blind" of raven does have something to do with ravens' AR, and this might explain why they can't "blind" monsters frequently in hell difficulty, as those guys' armor class is much higher, so long as you don't put enough points on the skill, what a pity :ph34r:
Ravens' HP is set to zero, indicating that you are not able to kill them directly, but some "passive" attack can finish them instantly. These include, AFAIK:
Cold attack from shiver armor
Damage from thorn aura or spirit of barbs, which is only effective to aura's owner, this means other party members can't "kill" ravens.
One thing I don't quite understand is, if minions' chance to hit calculation uses the same formula as char or hireling's, how does it apply on Necro's skeletens? I can't find anything about how to calculate skellie's level, and when I was playing in hell difficulty, my minions worked very well though their real AR is extemely low, it seems that skeletons' level might influence the result greatly. :huh:
There is a hidden AR bonus per level in raven , AFAIK, which means they could not always hit targets. I fear the "chance to blind" of raven does have something to do with ravens' AR, and this might explain why they can't "blind" monsters frequently in hell difficulty, as those guys' armor class is much higher, so long as you don't put enough points on the skill, what a pity :ph34r:
Ravens' HP is set to zero, indicating that you are not able to kill them directly, but some "passive" attack can finish them instantly. These include, AFAIK:
Cold attack from shiver armor
Damage from thorn aura or spirit of barbs, which is only effective to aura's owner, this means other party members can't "kill" ravens.
One thing I don't quite understand is, if minions' chance to hit calculation uses the same formula as char or hireling's, how does it apply on Necro's skeletens? I can't find anything about how to calculate skellie's level, and when I was playing in hell difficulty, my minions worked very well though their real AR is extemely low, it seems that skeletons' level might influence the result greatly. :huh: