The 7 tombs in act 2
#11
Crystalion,Feb 26 2004, 10:53 AM Wrote:My sample size is fairly small (because this is not what I was testing for) but I have, over time, seen several instances in which this does not seem to hold.

Unfortunately the testing in question was an investigation about AS/TToTR dungeon generation and TToTR choices and reeks of Black Magic and Protomatter, so I won't discuss the details here.

But I would not be willing to bet more than about $10 on the issue either way, based on what I think I've seen.
Is it correct to assume that even if you use the same seed with the -seed command, the tomb will vary?

By the way, this would be the same for single player games in same difficulty (same map seed), does it vary too?

I don't recall if there is any conditional test for loading a character and seting the map seed, seems there has to be. Or there is some intermediate chamge to the map seed. I have to check. I am just collecting scattered findings in the code, not testing anything or even running the game currently.
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Messages In This Thread
The 7 tombs in act 2 - by Jarulf - 02-25-2004, 09:20 AM
The 7 tombs in act 2 - by myrdinn - 02-25-2004, 09:27 AM
The 7 tombs in act 2 - by Jarulf - 02-25-2004, 10:21 AM
The 7 tombs in act 2 - by Ruvanal - 02-25-2004, 10:50 AM
The 7 tombs in act 2 - by Jarulf - 02-25-2004, 11:52 AM
The 7 tombs in act 2 - by Baajikiil - 02-25-2004, 12:10 PM
The 7 tombs in act 2 - by Assur - 02-25-2004, 06:35 PM
The 7 tombs in act 2 - by AtomicKitKat - 02-25-2004, 07:53 PM
The 7 tombs in act 2 - by IKKE - 02-26-2004, 08:33 AM
The 7 tombs in act 2 - by Crystalion - 02-26-2004, 10:02 AM
The 7 tombs in act 2 - by Jarulf - 02-26-2004, 10:37 AM
The 7 tombs in act 2 - by adeyke - 02-26-2004, 02:09 PM

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