02-26-2004, 02:08 AM
I'm not sure I understand what you're talking about.
The procedure for picking an item is this:
- Pick a base item (there's no knowledge of which items have sets/uniques here).
- Pick a quality for the item (there's no knowledge of which items have sets/uniques here).
- If the quality is unique [set], pick from the possible uniques [set items] for that base item. Else, make it a triple durability rare [double durability magic].
- If the specific unique that was picked was already spawned in that game, make it a triple durability rare.
Now, if you're saying that part of the supposed worsening of drops is that it picks more base items that don't have a unique/set equivalent, you're wrong, since when the base item is picked from a TC, the uniques and sets don't factor into it at all.
Consider two items:
Item 1: green swirling crystal (Tal Rasha)
Item 2: blue double-durability magic dimensional shard
For item 1, it first picked swirling crystal as base item, then set as quality. There's only one set swirling crystal, so it picked Tal Rasha.
For item 2, it first picked dimensional shard as base item, then set as quality. There's no set dimensional shard, so it had to be a blue double-durability item instead.
If you're counting the number of set items, both of these would have to count, since it had no know way of knowing that there are no set dimensional shards when it picked that base item and that quality.
The procedure for picking an item is this:
- Pick a base item (there's no knowledge of which items have sets/uniques here).
- Pick a quality for the item (there's no knowledge of which items have sets/uniques here).
- If the quality is unique [set], pick from the possible uniques [set items] for that base item. Else, make it a triple durability rare [double durability magic].
- If the specific unique that was picked was already spawned in that game, make it a triple durability rare.
Now, if you're saying that part of the supposed worsening of drops is that it picks more base items that don't have a unique/set equivalent, you're wrong, since when the base item is picked from a TC, the uniques and sets don't factor into it at all.
Consider two items:
Item 1: green swirling crystal (Tal Rasha)
Item 2: blue double-durability magic dimensional shard
For item 1, it first picked swirling crystal as base item, then set as quality. There's only one set swirling crystal, so it picked Tal Rasha.
For item 2, it first picked dimensional shard as base item, then set as quality. There's no set dimensional shard, so it had to be a blue double-durability item instead.
If you're counting the number of set items, both of these would have to count, since it had no know way of knowing that there are no set dimensional shards when it picked that base item and that quality.