02-25-2004, 11:04 AM
Jarulf, thank for a good real life example. I have not had a problem of seeing this type of situation due to having done massive amounts of die rolling in games in the past. Some of the final results in the games could at times only be possible if there were some heavily skewed results in that happened a certain points.
An example was a wargame where the two opposing units each had a 1/3 chance of of killing the other unit (simultaneous combat). One of my units (exploring), I mananged to manuver through an enemy territory to only be encountering 1 or maybe 2 opposing units at a time. Result I killed 8 of their ships and explored most of their area before they finally destroyed my 'heavily armed explorer'. If things were very "even" in distribution I should not have made it past a third unit the way most people look at probability.
An example was a wargame where the two opposing units each had a 1/3 chance of of killing the other unit (simultaneous combat). One of my units (exploring), I mananged to manuver through an enemy territory to only be encountering 1 or maybe 2 opposing units at a time. Result I killed 8 of their ships and explored most of their area before they finally destroyed my 'heavily armed explorer'. If things were very "even" in distribution I should not have made it past a third unit the way most people look at probability.