02-22-2004, 05:59 PM
Just two short stories about how one can have problems with what one experience. back in D1, people was debating how good effect (if any) the affixes that reduced hit recover time had. Some claimed they really saw no difference, some swore and argued and told of play experiuence how much better and easier it was with fastest hit recovery, especially (for example), when a bunch of skeleton archers fired at you and so on. Turned out there was NO effect in the game of having faster hit recovery items. It was not even implemented so not even a bug. This was not "known" until the hellfire programmers told so. Later when people started to look at the game code, it was easy to verify as well of course. It was fixed in a later patch by the way.
Another story was the enchanted shrine (I think) that people said tended to lower Chain Lighting much mroe often than other spells. Blizzard said there wasn't any bug with it and it worked OK. People looked at the code to see if it had some bugs, quirks or other problems, nothingm, worked "perfectly" with all spells at same probability. Same situation existed with the hidden shrine and durability. Turned out (many years later) that it was a non initialized seed problem with shrines that was at fault. No one had been looking at it in that palce until I did one day and found the bug (which still exists as far as I know despite Blizzard claiming to have fixed all bugs that are possible to fix).
So yes, people can experience things that doesn't exist and people can not find the problem by looking at the wrong place. So now we can start discussing it again :)
And no, there is no problem with initialization in D2, that has been looked at by many ;)
Another story was the enchanted shrine (I think) that people said tended to lower Chain Lighting much mroe often than other spells. Blizzard said there wasn't any bug with it and it worked OK. People looked at the code to see if it had some bugs, quirks or other problems, nothingm, worked "perfectly" with all spells at same probability. Same situation existed with the hidden shrine and durability. Turned out (many years later) that it was a non initialized seed problem with shrines that was at fault. No one had been looking at it in that palce until I did one day and found the bug (which still exists as far as I know despite Blizzard claiming to have fixed all bugs that are possible to fix).
So yes, people can experience things that doesn't exist and people can not find the problem by looking at the wrong place. So now we can start discussing it again :)
And no, there is no problem with initialization in D2, that has been looked at by many ;)
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