02-15-2004, 11:58 AM
The same thing happened to me with an act 3 merc in a LAN game. He stayed "poisoned" overnight; I didn't think to check if he was taking damage, though. Eventually I left the game and rejoined to get rid of the annoying green effect.
It sounds like some kind of overflow bug with poison damage and/or duration getting high enough to roll around to a very big negative number.
It sounds like some kind of overflow bug with poison damage and/or duration getting high enough to roll around to a very big negative number.