03-18-2003, 02:34 AM
You should say what skills you are using, and if this is a pvm or pvp build. (some duelers do not allow merc's although)
An act 2 nightmare offensive (might aura) would greatly augment tiger strike..if you used it. An act 2 norm/hell deffensive (defiance) would really help being that assassins do not have a % deffense boost.
An act 3 fire or cold merc are great if you do physical damage (the lighting ones have horrible damage), and if you chose these guys, make sure you chose the cold IF you do not use death sentry (spelling?), because that will take your courpses. If you do chose this guy, I would not suggest pumping skills in their gear, but building them deffensive wise (their skills top out at lvl 18, and they have no mastery to help them...they will always suck). If you are rich, then a "hel" sazabies cryptic redimer (sword), "hel" sazabies ghost libirator (armor), and "fal" basanit would give this guy an impressive life boost & run walk, which these guys seem to actualy use. Even more would be a -15% req. storm sheild, but thats only if your uber rich and really dont want this guy to die...
I would suggest the fire one, they have the highest damage output of any merc. (elemental wise). Their skill inferno is very powerful, the only reason people dont hear much of it is because it (and its close friend artic blast) have a horrible mana cost, but these guys dont require mana. (you should try this with a paladin that uses conviction, its really impressive)
Act 5 barbs will just get in your way, why would you want another tank when you have an equaly (better actualy) shadow?
You said the act 1's, they are nice, but for a hybrid class its kinda "ify." You need to remember that with your traps, you already have "artillry" backup, and their hose is just like another trap, (weaker..unless you get that merc up to the 80's {the hose damage scales with merc lvl}).
The only reason i would suggest them would be because of their hose, their normal damage isnt too great unless you throw on a wf (averages out to 600-3100), or an eagle horn (700-2400), but thats spending some major bucks. But again, their hose is nothing compared to a lighning sentry (spelling...).
Top cannidats:
pvp build = act 2 norm/hell deffensive or nm offensive
pvm build = a2 deffensive or act 3 fire (if you want to toy around)
An act 2 nightmare offensive (might aura) would greatly augment tiger strike..if you used it. An act 2 norm/hell deffensive (defiance) would really help being that assassins do not have a % deffense boost.
An act 3 fire or cold merc are great if you do physical damage (the lighting ones have horrible damage), and if you chose these guys, make sure you chose the cold IF you do not use death sentry (spelling?), because that will take your courpses. If you do chose this guy, I would not suggest pumping skills in their gear, but building them deffensive wise (their skills top out at lvl 18, and they have no mastery to help them...they will always suck). If you are rich, then a "hel" sazabies cryptic redimer (sword), "hel" sazabies ghost libirator (armor), and "fal" basanit would give this guy an impressive life boost & run walk, which these guys seem to actualy use. Even more would be a -15% req. storm sheild, but thats only if your uber rich and really dont want this guy to die...
I would suggest the fire one, they have the highest damage output of any merc. (elemental wise). Their skill inferno is very powerful, the only reason people dont hear much of it is because it (and its close friend artic blast) have a horrible mana cost, but these guys dont require mana. (you should try this with a paladin that uses conviction, its really impressive)
Act 5 barbs will just get in your way, why would you want another tank when you have an equaly (better actualy) shadow?
You said the act 1's, they are nice, but for a hybrid class its kinda "ify." You need to remember that with your traps, you already have "artillry" backup, and their hose is just like another trap, (weaker..unless you get that merc up to the 80's {the hose damage scales with merc lvl}).
The only reason i would suggest them would be because of their hose, their normal damage isnt too great unless you throw on a wf (averages out to 600-3100), or an eagle horn (700-2400), but thats spending some major bucks. But again, their hose is nothing compared to a lighning sentry (spelling...).
Top cannidats:
pvp build = act 2 norm/hell deffensive or nm offensive
pvm build = a2 deffensive or act 3 fire (if you want to toy around)
Bones and tissue, tubes and fat!! All sustained by blood. Nothing more than a poorly tended machine. And look!! It has a brain!! Fueled by the blood that races heavily in times of grotesquely hightened desires and vices!! You can see the matter and feel the substance, but eyes and hands are useless for sensing the rot and filth of ideas that drip from these things!! ~JtHM~
The avatar some people at this forum really should have.
\--_=/? O_o?
The avatar some people at this forum really should have.
\--_=/? O_o?