The least you can do is answer his questions.
There are 3 curses known as the AI (this means it messes with the monsters mind) curses (dim vision, confuse, & attract respectivly), terror is also an AI curse, but its classified as "indirect" so it doesnt get in that lovely trio.
Terror, grim ward, and taunt all have the same effects, even the curses anamation, and will override which ever was cast last.
And who ever said that you can push a monster around with these curses doesnt seem to know that if you cast terror behind the monster, it will run toward you (but not attack).
You can also cast terror, and then another curse over it and it will have both effects (i.e. it will still run for the duration, and say you casted dim vision {a common tactic}, the monster will stay where it stoped untill someone gets too close to it). Another good one is to snap attract on a terrored beast, so if it runs into more monsters it will be attacked {this is a strategy I came up with from my mojo~mancer...i dont suggest you try that build}.
There are only 2 curses that do not override one another (and other curses cannot override them), which are confuse and attract.
See, now all his questions are covered, and then some. Was that so hard?
Now to this off topic "trying to slam the newb-to-mancers." Necromancers are the BEST pvp class, their main offense is unblockable, unresistable (aside from a crafted sheild...but who te hell would use that anyways), has a guided effect, and with proper usage, can be turned into ibs (invisable bone spirit, i.e. you cant see it, yet you keep loosing hp)
They can handel anyone, out run guided arrows (a good one of course can outrun anything), and own any melee attackers with proper usage of bone wall/prison + iron madien (some call it weak in pvp...but they just listened to others and never tried it themselves). Their only problem is duking it out with a sorc, which just happens to be the only character class that can be 100% nulified from equipment (i.e. absorb).
Its true that it takes an extremly skilled player to play one, but telling him to resort to an amazon isnt helping the dueling economy one bit, (its like saying "heres a bruza, go max guided arrow and get some cleg gloves."). Everyone has to learn how to play a character class at some point of time, and the more he plays it, the better he will be.
{my first post, hope its helps at some degree}
There are 3 curses known as the AI (this means it messes with the monsters mind) curses (dim vision, confuse, & attract respectivly), terror is also an AI curse, but its classified as "indirect" so it doesnt get in that lovely trio.
Terror, grim ward, and taunt all have the same effects, even the curses anamation, and will override which ever was cast last.
And who ever said that you can push a monster around with these curses doesnt seem to know that if you cast terror behind the monster, it will run toward you (but not attack).
You can also cast terror, and then another curse over it and it will have both effects (i.e. it will still run for the duration, and say you casted dim vision {a common tactic}, the monster will stay where it stoped untill someone gets too close to it). Another good one is to snap attract on a terrored beast, so if it runs into more monsters it will be attacked {this is a strategy I came up with from my mojo~mancer...i dont suggest you try that build}.
There are only 2 curses that do not override one another (and other curses cannot override them), which are confuse and attract.
See, now all his questions are covered, and then some. Was that so hard?
Now to this off topic "trying to slam the newb-to-mancers." Necromancers are the BEST pvp class, their main offense is unblockable, unresistable (aside from a crafted sheild...but who te hell would use that anyways), has a guided effect, and with proper usage, can be turned into ibs (invisable bone spirit, i.e. you cant see it, yet you keep loosing hp)
They can handel anyone, out run guided arrows (a good one of course can outrun anything), and own any melee attackers with proper usage of bone wall/prison + iron madien (some call it weak in pvp...but they just listened to others and never tried it themselves). Their only problem is duking it out with a sorc, which just happens to be the only character class that can be 100% nulified from equipment (i.e. absorb).
Its true that it takes an extremly skilled player to play one, but telling him to resort to an amazon isnt helping the dueling economy one bit, (its like saying "heres a bruza, go max guided arrow and get some cleg gloves."). Everyone has to learn how to play a character class at some point of time, and the more he plays it, the better he will be.
{my first post, hope its helps at some degree}
Bones and tissue, tubes and fat!! All sustained by blood. Nothing more than a poorly tended machine. And look!! It has a brain!! Fueled by the blood that races heavily in times of grotesquely hightened desires and vices!! You can see the matter and feel the substance, but eyes and hands are useless for sensing the rot and filth of ideas that drip from these things!! ~JtHM~
The avatar some people at this forum really should have.
\--_=/? O_o?
The avatar some people at this forum really should have.
\--_=/? O_o?