02-07-2004, 11:57 PM
summonings
you only reach the number of summons with +skill items and summon the maximum, they'll decrease back to the current number (depents on skillpoints) after changing the equipment! but the status points of them will stay.
e.g. necromancer -> with +skill-items = 11 minions -> summon them until maximum reached -> switch equipment -> without (or less +skill-items) = 10 minions -> 1 minion will be killed. we know that if you have a higher level of the skill, the statpoints (of the minion[s]) will be better - so we see if you revived all like i wrote before, they will still have the higher status-points (more life, higher dmg, ar ...)
you see - the attributes of minions are depending of skilllevel at the moment when you "cast" them (excluding number of them)
the rabes are an other case: if you can (again with +skillitems) summone (e.g) 4 rabes, switch the equipment (then you only got 1 point in rabe left) then they'll stay! they aren't "normal" summones -> some name other summones (grizzly, wolfes, skeletons, revives ...) passiv minions, because the only way to loose them is getting killed, they got killed, or exit game (also decreasing skill-points getting +skill shout - barb, skill-shrine...).
but that's not at rabes - they'll stay, until their number of hits becomes "0" (finally binary :) )
good eveing *back-to-game* B)
you only reach the number of summons with +skill items and summon the maximum, they'll decrease back to the current number (depents on skillpoints) after changing the equipment! but the status points of them will stay.
e.g. necromancer -> with +skill-items = 11 minions -> summon them until maximum reached -> switch equipment -> without (or less +skill-items) = 10 minions -> 1 minion will be killed. we know that if you have a higher level of the skill, the statpoints (of the minion[s]) will be better - so we see if you revived all like i wrote before, they will still have the higher status-points (more life, higher dmg, ar ...)
you see - the attributes of minions are depending of skilllevel at the moment when you "cast" them (excluding number of them)
the rabes are an other case: if you can (again with +skillitems) summone (e.g) 4 rabes, switch the equipment (then you only got 1 point in rabe left) then they'll stay! they aren't "normal" summones -> some name other summones (grizzly, wolfes, skeletons, revives ...) passiv minions, because the only way to loose them is getting killed, they got killed, or exit game (also decreasing skill-points getting +skill shout - barb, skill-shrine...).
but that's not at rabes - they'll stay, until their number of hits becomes "0" (finally binary :) )
good eveing *back-to-game* B)