Just an update, since I couldn't find any new posts on the topic with "Zeal bug" in the search.
The two paladin bugs I highlighted for 1.09d still exist in 1.10 final. *sigh*
1) The aura-right-click-stopping 'bug' is annoying because my finger accidentally taps it once in awhile. (I have nervous hands that get worse as I get older.)
2) The paladin still tries to attack creatures that are out of Zeal range, resulting in wasted mana and loss of multiple attacks. Since this only happens if I specifically click a creature that is too far away, I think there might be a range-checking bug (rounding error?) that is stopping the paladin from getting close enough to the creature before initiating a Zeal attack, or allowing him to go ahead and Zeal anyway even if his path is blocked (by another monster, for instance.) If he's already Zeal-attacking creatures that are within range, he won't attempt to hit one that is too far away.
3) Blizzard supposedly made most of the game editable via text files. Well, I still cannot assign crossbows to Rogue hirelings even though weapon allowances are now in the Hirelings.txt file. I can put 'xbow' into her second weapon slot, but I can't equip her with any crossbows in-game. Yes, her stats are high enough.
4) I've also tried to disable light-blocking (columns BA-BH in objects.txt) to remove brazier flame shadows. While this worked in 1.09d, I haven't been able to get it working in 1.10. (Edit: just realized that Excel was putting a lock on the txt files, so the game was ignoring them, along with any changes I was making.)
While I'm impressed by being able to level up without resorting to /players and experience runs, and having more monsters to fight in each level, etc., these persistant skill bugs are disappointing. Given how obvious the zeal bug is, in particular, I have to guess that not many people bothered to beta-test the zealadin. I noticed it the moment I got the skill. No doubt some of you did, as well. <_<
The two paladin bugs I highlighted for 1.09d still exist in 1.10 final. *sigh*
1) The aura-right-click-stopping 'bug' is annoying because my finger accidentally taps it once in awhile. (I have nervous hands that get worse as I get older.)
2) The paladin still tries to attack creatures that are out of Zeal range, resulting in wasted mana and loss of multiple attacks. Since this only happens if I specifically click a creature that is too far away, I think there might be a range-checking bug (rounding error?) that is stopping the paladin from getting close enough to the creature before initiating a Zeal attack, or allowing him to go ahead and Zeal anyway even if his path is blocked (by another monster, for instance.) If he's already Zeal-attacking creatures that are within range, he won't attempt to hit one that is too far away.
3) Blizzard supposedly made most of the game editable via text files. Well, I still cannot assign crossbows to Rogue hirelings even though weapon allowances are now in the Hirelings.txt file. I can put 'xbow' into her second weapon slot, but I can't equip her with any crossbows in-game. Yes, her stats are high enough.
4) I've also tried to disable light-blocking (columns BA-BH in objects.txt) to remove brazier flame shadows. While this worked in 1.09d, I haven't been able to get it working in 1.10. (Edit: just realized that Excel was putting a lock on the txt files, so the game was ignoring them, along with any changes I was making.)
While I'm impressed by being able to level up without resorting to /players and experience runs, and having more monsters to fight in each level, etc., these persistant skill bugs are disappointing. Given how obvious the zeal bug is, in particular, I have to guess that not many people bothered to beta-test the zealadin. I noticed it the moment I got the skill. No doubt some of you did, as well. <_<