02-04-2004, 12:35 AM
That's a great picture. There are caveats that one must be aware of when finding the durance level 3 entrance. Sometimes, the level 3 entrance spawns right beside the way point (as is the case with WP1 in that picture) more often than the others.
From the picture: WP1 and WP4 are the easiest to find, by far. Just hit the edge of the map in that direction, and follow the edge of the map in the direction that is stated by the picture. You will find the level 3 entrace within seconds. For the other two, the same method applies, but sometimes, the level 3 entrance is in the middle, or behind the way point. It's important to check the surrounding area of the way point to make sure you don't overrun (over-teleport) the entrance.
WP2, for example, is usually pretty easy to spot. Most times, you teleport north-west, and it'll be right there. Sometimes, you'll hit the classic U shape, and it won't be there. It might be just above, in another U-shape configuration not two or three screens away.
In most cases (I'm talking 95% here), if you stick to the edge of the map, and teleport in the directions shown in that diagram, you will find the level 3 entrance in your first try. There are those odd exceptions, where the map has two dips in it, and the level 3 entrance spawns at what looks like the middle of the map. By the game's logic, it isn't in the middle, but looking at the map, it really is. It shouldn't end up being a problem to find any of these oddities if you stick to the diagram's path directions.
Check out this post I did for info on how I do my runs:
http://www.lurkerlounge.com/forums/index.p...=36975&linear=0
I use a dual-character approach to increase the better drop probability (slightly, but increased nonetheless) and to keep the sorceress from being hammered. This dual-character approach provides the sorceress a truly unkillable tank and allows her to specialize in magic find equipment (496% MF on last count).
From the picture: WP1 and WP4 are the easiest to find, by far. Just hit the edge of the map in that direction, and follow the edge of the map in the direction that is stated by the picture. You will find the level 3 entrace within seconds. For the other two, the same method applies, but sometimes, the level 3 entrance is in the middle, or behind the way point. It's important to check the surrounding area of the way point to make sure you don't overrun (over-teleport) the entrance.
WP2, for example, is usually pretty easy to spot. Most times, you teleport north-west, and it'll be right there. Sometimes, you'll hit the classic U shape, and it won't be there. It might be just above, in another U-shape configuration not two or three screens away.
In most cases (I'm talking 95% here), if you stick to the edge of the map, and teleport in the directions shown in that diagram, you will find the level 3 entrance in your first try. There are those odd exceptions, where the map has two dips in it, and the level 3 entrance spawns at what looks like the middle of the map. By the game's logic, it isn't in the middle, but looking at the map, it really is. It shouldn't end up being a problem to find any of these oddities if you stick to the diagram's path directions.
Check out this post I did for info on how I do my runs:
http://www.lurkerlounge.com/forums/index.p...=36975&linear=0
I use a dual-character approach to increase the better drop probability (slightly, but increased nonetheless) and to keep the sorceress from being hammered. This dual-character approach provides the sorceress a truly unkillable tank and allows her to specialize in magic find equipment (496% MF on last count).
"Yay! We did it!"
"Who are you?"
"Um, uh... just ... a guy." *flee*
"Who are you?"
"Um, uh... just ... a guy." *flee*