build question
#5
Quote:You need enough strength from all items except the item you are trying to equip to put an item on. So that strength will not help you get enough strength to wear it (unlike in Diablo 1).

In 1.10, if you use +stats gear to initially wear an item, its +stats can help support its own requirements.

A perfect Templar's Might gives +15 strength and requires 232 strength to equip. That means you need at least 232 strength to initially equip Templar's Might, but you only need 217 strength (excluding the Might) to continue wearing it once it's equipped.

This may be a bug, though, and it's not safe to take advantage of it if you have to retrieve your corpse in SC.
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Messages In This Thread
build question - by Amiron Samarion - 01-23-2004, 10:09 AM
build question - by rwbatema - 01-26-2004, 05:04 PM
build question - by Obi2Kenobi - 01-27-2004, 12:08 AM
build question - by Thlayli - 01-27-2004, 12:30 AM
build question - by adeyke - 01-27-2004, 02:01 AM
build question - by rwbatema - 01-27-2004, 05:59 AM
build question - by Amiron Samarion - 01-29-2004, 10:57 AM

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