01-26-2004, 09:12 PM
apandapion,Jan 26 2004, 08:18 AM Wrote:I'm not sure I see the point in all of this. Very few people die to the "normal monsters" which you describe. They normally go down to exceptional mosnters, be they act bosses or uniques. Both of my HC hell deaths have been to monsters of this type - one case EF ES FE sword rogues, another case a FE LE beetle (which a sorc blizzarded and i was too close to.). Given this, what is the value of being indestructable to mere normal monsters?It will eliminate lag-induced death caused by normal monsters. All of my lag deaths have been due to normal monsters. My -DR characters can also afford to have nothing but full rejuvs in every slot, since they only take damage from bosses. This ensures that if I suddenly see my life orb drop to near-death levels, I won't accidentally drink a red potion instead, and die from the next hit.
Also, it is important to consider that the reduction also makes it more likely that you won't die in one hit to those crazy boss packs.
I personally would like to have max resistances, max pdr% (something I've never had, but I would sure like to ;) ), and as much -DR equipment as possible while playing a melee character, so that I was more likely to survive in all situations. I don't have that kind of equipment, however, so I settle for max resistances and about 60ish -DR.