01-25-2004, 05:33 AM
JustAGuy:
just as adeyke said. Also, about the DR coming before resistances: it actually HELPS this build. Your average 50% (1.09 75%) PDR build was just torn apart by any cursed monster; whereas a DR build just laughs at them. Then again, PDR might survive the extra strong fanat might dual-boss packs, what would eat a DR char alive in case of a moon lord or cow pack (thank Goodness Venom lord and M.o.D dual-packs wont happen, but the extra strong-fana would still be uncountered).
adeyke and goldfish:
if one goes the all-out DR build, the criticals of most hitters can also be absorbed, and cows would be down to 0-3. That is manageable I think, but the price is just too high (in equipment slots). Besides, combined with Chrystallion's "not be there" defensive technique even the 137-reduction works, since you do not get into hit recovery from the reduced bowine damage.
Chrystallion:
About the no-need-if-you're-not-there idea: well, yes, I'd rather play an enigma windy as well ;) Thing is, I do not think I'll manage to do so soon, even off ladder. I am a poor guy, you see ;) Also, my sorcerers found, that en route to, say Durance 3 or World stone chamber, it would've been nice to be able to avoid the stray shot that put me into hit recovery/ block lock.
About the suggestion of using it on a melee chitter: I have a kicksin built along Tommi's "how to kill conv/MSleb" guide. She has ~ 80 MDR and ~ 35 DR (she is clearly not a DR build). I gave up on her in NM since - although nothing much hurt me - I did not hurt anything, either. Since my replies to your posts usually end up in "Oh why oh WHY did they not fix the assassin-always-misses-in-melee bug" I'll not say anything more. But your ideas gave me the thought of making a BERSERKER along this line. I know, you have war cry at your disposal, but it still seems rather tedious (a friend showed me his nearly-full IK set berserk barb, with 5k berserk damage and 3k life, and he seemed to die all the time). A berserker also needs only one piece of equipment to deal damage (you know, the BIG weapon - in this case, one handed only I'm afraid), and you can use the boot/belt/rings slot to complement natural resists. I'd wear Magnus skin for the AR and IAS, and it also gives a measely little fire resist also.
and last but not least Ruvanal:
AFAIK Artisan's and Jewelers don't spawn on Circlets. Now this info comes from the AS, what we all know is at least a mile off. Since adeyke refuses to correct that (;)), I have no better source of prefix-suffix information. Anyone has any ideas where one can find that info? (I know, in the MPQs, but I mean in human readable format?)
just as adeyke said. Also, about the DR coming before resistances: it actually HELPS this build. Your average 50% (1.09 75%) PDR build was just torn apart by any cursed monster; whereas a DR build just laughs at them. Then again, PDR might survive the extra strong fanat might dual-boss packs, what would eat a DR char alive in case of a moon lord or cow pack (thank Goodness Venom lord and M.o.D dual-packs wont happen, but the extra strong-fana would still be uncountered).
adeyke and goldfish:
if one goes the all-out DR build, the criticals of most hitters can also be absorbed, and cows would be down to 0-3. That is manageable I think, but the price is just too high (in equipment slots). Besides, combined with Chrystallion's "not be there" defensive technique even the 137-reduction works, since you do not get into hit recovery from the reduced bowine damage.
Chrystallion:
About the no-need-if-you're-not-there idea: well, yes, I'd rather play an enigma windy as well ;) Thing is, I do not think I'll manage to do so soon, even off ladder. I am a poor guy, you see ;) Also, my sorcerers found, that en route to, say Durance 3 or World stone chamber, it would've been nice to be able to avoid the stray shot that put me into hit recovery/ block lock.
About the suggestion of using it on a melee chitter: I have a kicksin built along Tommi's "how to kill conv/MSleb" guide. She has ~ 80 MDR and ~ 35 DR (she is clearly not a DR build). I gave up on her in NM since - although nothing much hurt me - I did not hurt anything, either. Since my replies to your posts usually end up in "Oh why oh WHY did they not fix the assassin-always-misses-in-melee bug" I'll not say anything more. But your ideas gave me the thought of making a BERSERKER along this line. I know, you have war cry at your disposal, but it still seems rather tedious (a friend showed me his nearly-full IK set berserk barb, with 5k berserk damage and 3k life, and he seemed to die all the time). A berserker also needs only one piece of equipment to deal damage (you know, the BIG weapon - in this case, one handed only I'm afraid), and you can use the boot/belt/rings slot to complement natural resists. I'd wear Magnus skin for the AR and IAS, and it also gives a measely little fire resist also.
and last but not least Ruvanal:
AFAIK Artisan's and Jewelers don't spawn on Circlets. Now this info comes from the AS, what we all know is at least a mile off. Since adeyke refuses to correct that (;)), I have no better source of prefix-suffix information. Anyone has any ideas where one can find that info? (I know, in the MPQs, but I mean in human readable format?)