01-24-2004, 12:31 AM
I actually have put thought on building up a high-end Avenger paladin for version 1.10. Have actually played him to Hell Act 5 lvl 79 so far and must admit that there has been some trouble in the way, although have been able to solo Duriel, Mephisto, Diablo and Hephasto in the way. However, lack of crowd control has been the major problem and usually need to use Zeal around 3/4 of time when surrounded to have enough support life leech. Mana leech hasn't been much of an problem with the equipment I'm using.
Which are:
Upgraded Guardian Angel (with perfect ED%, def 1500), Zakarum (non upgraded, it has too low ED% to be worth it), Tal Rasha's helm (replacing Andariel's until I can wear it at lvl 83), SoJ, Double leech Rare Ring, good quality Cresent Moon, Laying of Hands with Crendenum as belt (+150 to def from 2 parts of the set) and Heaven's Light with 2 Shaels socketed, and also have Annihilus in inventory. Yes, I've put some effort for the paladins equipment, and have nearly the end-game equipment I've planned :)
Also just hired him a Holy Freeze hireling.
However, major flaw currently is his weapon. Heaven's Light is a nice Scepter as it is, but doesn't provide enough physical damage to support high damage from Vengeance. What I've been considering is The Beast runeword, with lvl 9 Fanaticsm when equipped, along the possibility to transform into Werebear. I've been planning to make it out of 5 socket Scourge or maybe Caduceus if I can get my hands into one with nice skill modifiers, but what worries me is can you use any other attacks than basic melee attack or are you able to use Vengeance while transformed? Anybody have knowledge of this? But the lvl 9 Fanaticsm surely sounds lovely enough, even if Vengeance wouldnt work while transformed :)
One drawback is the requested Ber rune too, but I'm hoping to be able to trade for it, starting to have some goods which should be enough for it.
As for the skills, I've them just the way most have suggested... 20 in Vengeance and Conviction, 10 points in every single resist aura, and now pumping up Holy Shield for the rest of the level ups.
But yup, Avenger paladin ain't the everyday choice for version 1.10, but I truly believe that you can make the build really rule with really high-end equipment. Well, think it will still lose to 1.10 Hammerdins, but I find the build boring now as everyone is playing a one, with pretty much equal equipment. Sole purpose of this project has been trying to build sort of jack-of-all-trades character, which can survive out of any situation and being able to kill everything, everywhere.
So, any comments, about the end-game equipment choice, and maybe info about the Werebear+Vengeance ability?
Which are:
Upgraded Guardian Angel (with perfect ED%, def 1500), Zakarum (non upgraded, it has too low ED% to be worth it), Tal Rasha's helm (replacing Andariel's until I can wear it at lvl 83), SoJ, Double leech Rare Ring, good quality Cresent Moon, Laying of Hands with Crendenum as belt (+150 to def from 2 parts of the set) and Heaven's Light with 2 Shaels socketed, and also have Annihilus in inventory. Yes, I've put some effort for the paladins equipment, and have nearly the end-game equipment I've planned :)
Also just hired him a Holy Freeze hireling.
However, major flaw currently is his weapon. Heaven's Light is a nice Scepter as it is, but doesn't provide enough physical damage to support high damage from Vengeance. What I've been considering is The Beast runeword, with lvl 9 Fanaticsm when equipped, along the possibility to transform into Werebear. I've been planning to make it out of 5 socket Scourge or maybe Caduceus if I can get my hands into one with nice skill modifiers, but what worries me is can you use any other attacks than basic melee attack or are you able to use Vengeance while transformed? Anybody have knowledge of this? But the lvl 9 Fanaticsm surely sounds lovely enough, even if Vengeance wouldnt work while transformed :)
One drawback is the requested Ber rune too, but I'm hoping to be able to trade for it, starting to have some goods which should be enough for it.
As for the skills, I've them just the way most have suggested... 20 in Vengeance and Conviction, 10 points in every single resist aura, and now pumping up Holy Shield for the rest of the level ups.
But yup, Avenger paladin ain't the everyday choice for version 1.10, but I truly believe that you can make the build really rule with really high-end equipment. Well, think it will still lose to 1.10 Hammerdins, but I find the build boring now as everyone is playing a one, with pretty much equal equipment. Sole purpose of this project has been trying to build sort of jack-of-all-trades character, which can survive out of any situation and being able to kill everything, everywhere.
So, any comments, about the end-game equipment choice, and maybe info about the Werebear+Vengeance ability?