01-23-2004, 04:00 PM
Treesh--Yeah that's a good point. Just to spell it out a little more, all the tasty mods that specifically don't work with BF on the secondary claw do work on a shield. Swordback Hold is often mentioned in this regard for its Open Wounds Mod. Another thing you can do (and particularly annoying to me as a double claw enthusiast) is slap ED% and elem. damage jewels in a shield and it will boost BF. A second claw still has its own--very substantial--advantages. These are basically +skills and the possibility of Weapon Block.
LiquidDamage--The only mod that's useful on that claw (on secondary for BF) are the +skills. Nothing seems to affect BF's speed. You might be thinking of kick attacks? The ideal second claw would have +2 skills, some useful staffmods, resists, +stats...and oh, why not MF?
I think that might make a great secondary claw for a Taloner, but my knowledge of that skill is pretty unreliable.
LiquidDamage--The only mod that's useful on that claw (on secondary for BF) are the +skills. Nothing seems to affect BF's speed. You might be thinking of kick attacks? The ideal second claw would have +2 skills, some useful staffmods, resists, +stats...and oh, why not MF?
I think that might make a great secondary claw for a Taloner, but my knowledge of that skill is pretty unreliable.