Questions about +min, +max, and +ED% bonuses.
#1
According to chippydip's, my werebear has a +260% bonus to damage, as well as the +188% ED granted to him by HoW, and another +350% from Aldur's (yes, Aldur's). If this is all additive, that means I have a +798% bonus to damage when the HoW is active...with a small mace.

Following adekye's advice, I passed over +ED% jewel in favor of straight +damage jewels, though I put two Shaels and a +8 min-ias jewel in the jagged star for 85% IAS. The rest of the set has 40% IAS. Surprisingly enough, the combo gives about the same amount of damage as a +250% scourge - I have one, I checked.

The set already has a +18 minimum damage (a +10 minimum damage jewel in the armor) and +51 maximum damage (A +25 and +26 max in the helm) attached to it. I am now in the process of optimizing my shield, a three-socketed Headhunter's Glory. I have a couple of routes ahead of me.
  • A triple set of +10-18 min damage jewels.
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  • A triple set of +25-30 max damage jewels.
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  • A triple set of +10-15 damage jewels.<>
    [st]Given my werebear's damage multipliers, what would seem to be the best choice for enhancing his overall damage? I might also switch out the +10 min damage jewel in the armor for something with more +min or +max if I can afford to do so.

    I also have a couple of jewels that give heavy fire damage, around 25-47 or whereabouts. Given that Fire Claws is my primary attack (Maul and Shockwave take up the right-click), would using these instead of physical damage jewels be a good idea?

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    Also, my werebear has quite a bit of +defense vs. missiles. How is this damage bonus applied, given the werebear's skill-based defense bonus, if at all?
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Questions about +min, +max, and +ED% bonuses. - by ak404 - 01-20-2004, 09:59 AM

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