01-18-2004, 01:27 AM
LiquidDamage,Jan 18 2004, 12:48 AM Wrote:I'm thinking about making a necromancer designed entirely around supporting an iron golem.Wait until v1.10++, is my advice. The Iron Golem will vanish on you, just because you walked a little ways and didn't realize its pathing was stuck (mercs don't have this problem--they warp--so I know blizz could have fixed this if they considered it as serious a bug as I do).
I've always loved toying with Iron Golems.
Perhaps your build idea would be less frustrating in sp, where either the item or the whole char save could be restored when a game misfeature (politespeak for "bug") eats your golem.
Note my post reply on the 20/50 poison resist issue however, as I may have some tainted results when I tested things.
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits