01-17-2004, 01:32 AM
Hello
I personally believe the BEST thing that happened in 1.10 is the "expires" display. This allows you to KNOW for sure that wether your character is stable or not.
It seems you need to play the character like 2 hours in a day or something like that to burn them in. I do not know the exact recepie, but getting them stay in a game while I write my homework/clean/play with my other copy usually does the trick. After this the "character expires in XX days" disappears, and if you don't touch that character it will not appear for 30 days. In 30 days it will say that "Character expires in 60 days", giving you a warning TWO MONTHS before they actually expire.
So you make it work like this:
I personally believe the BEST thing that happened in 1.10 is the "expires" display. This allows you to KNOW for sure that wether your character is stable or not.
It seems you need to play the character like 2 hours in a day or something like that to burn them in. I do not know the exact recepie, but getting them stay in a game while I write my homework/clean/play with my other copy usually does the trick. After this the "character expires in XX days" disappears, and if you don't touch that character it will not appear for 30 days. In 30 days it will say that "Character expires in 60 days", giving you a warning TWO MONTHS before they actually expire.
So you make it work like this:
- You create an empty mule, and burn him/her in
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- You store your stuff only on stable mules (this requires some forward planning, but nothing above the average mollusc)
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- You log on to each and every account of yours at least once every month (you can get away with once every 1 months and 29 days but why stretch it), and enter the "lounge area" with the character whose "Expires" display appeared<>
[st]
This method will prevent character loss (sort of banning that is, but then you got what you cooked up and is not discussed in this thread).
I hope this helped.
ps: I've been playing since 1.0 beta and only lost characters when I quit playing for 1.5 years, so I could be called an expert in the issue ;)