01-17-2004, 12:05 AM
The chance to hit formula is:
2 * attacker_level / (attacker_level + defender_level) * attacker_AR / (attacker_AR + defender_DR)
(Multiply by 100 to get the percent).
This doesn't include blocking. Since the two work independently, just multiply the chance to get hit by the chance not to block to get your total chance of being hit.
For example, if monsters have a 40% chance of hitting you, using the above formula, but you have max block (75%), monsters have a real 10% chance of hitting you (since sometimes you'll block).
2 * attacker_level / (attacker_level + defender_level) * attacker_AR / (attacker_AR + defender_DR)
(Multiply by 100 to get the percent).
This doesn't include blocking. Since the two work independently, just multiply the chance to get hit by the chance not to block to get your total chance of being hit.
For example, if monsters have a 40% chance of hitting you, using the above formula, but you have max block (75%), monsters have a real 10% chance of hitting you (since sometimes you'll block).