Salvation's new trick
#11
LiquidDamage,Jan 16 2004, 08:33 PM Wrote:I made a paladin whose sole purpose was to have Salvation at slvl 12 in order to make player minions triple immune (poor baal and diablo just didn't stand a chance when the necro also had a thorns merc).
Yes, clever thinking... I assume you were providing support in hardcore?

These minion immunity issues were discussed in beta, along with other "flaws" in the new immune system... a pity things weren't done a bit "better" for release.

Things are rather "worse" than even your excellent use of Salvation, however, as you might be able to get Quad++ immunity...

The idea is to look at poison hunting for a fourth possible immunity (vs. Meph this seems to be interesting to investigate at least).

Fade works for poison resist. In theory Iron Golems get Fade. Blood Golems start at 50% resist poison. Oak sages are poison immune. Shadows have native resist plus fade (when they don't annoying insist on BoS).

Necro with slvl 6 summon resist, for 50% resist might apply to poison resist (I don't recall for sure, sadly).
edit: test vs. normal horadrim ancients had them turning my BG green (SR slvl 7, for 52%) so seems it doesn't work.

The "++" part comes from looking at Holy Bolt healing (pretty massive in v1.10 for a dedicated build, and +1 to Salvation, i.e. slvl 1, is enough, at 60% triple, if the necro has 50% summon resist... I don't know the breakpoints to immunize shadows, oak sages etc. but certainly they're at most the slvl 12 you cite) and fade (phys resist) and bloodgolem (instant healing for them at 25% of value of full reds drunk by caster, whether caster injured or not).

If we are talking about necro *solo* vs. Meph, I'd be tempted to test for slvl 6 summon resist with blood golem, IM on meph, and an inventory full of big reds to drink to keep the golem alive. I may have to run off an test this. :) (and no, I don't expect that v1.10 still allows the BG/IM cheese... I'm using BG for the potential poison immunity and red drinking possibilities, with the IM being nasty vs. Meph afaik because other reports suggest they goofed in v1.10 on the actboss/minion penalties with Thorns).
edit: didn't try this, as my other test seems to indicate SR doesn't add to poison resist (nasty!)

The iron golem is potentially the wild case, as, if their fade is still working (did in beta, don't know about release) you could possibly summon them from a special object (unique with phys or magic resist properties, socketed with 30% resist poison) and they already have thorns.

Sadly you'd have to cast faux pvp conviction on a fire golem to restore their fire absorption ability, afaik, so I'm not even considering them as "special" any more.

You've already "owned" diablo/baal. I just thought I'd point out that there are lots of opportunities to consider, some of which might take the ownage to even greater extremes.

For softcore, these extremes probably aren't very important. I suppose Hardcore views higher levels of "ownage" as a useful thing (guessing here, as I don't play hardcore).

Certainly, after DC was very hard for me to kill the first time (I died many times), I considered such issues for my equipment (and the next two times I faced him, I didn't die).

edit: ah ha! I finally see my way clear to a simple mod/test to finally answer, empirically, the old question about what level shadows get for their slvl on skills... my standard faux pvp testing with shadow warrior resists zero'ed, regen off, hitpoints constant and fade changed to a linear +10% per level (and a couple sorc skills changed to do constant damage). I'll report in the workshop when I finish this. In any event, Shadows do seem to be able to be quad++ immune, iirc, from testing (the warrior might have a slight "edge" here, as you can force them to use only fade).
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Messages In This Thread
Salvation's new trick - by Nightwind - 01-16-2004, 04:16 AM
Salvation's new trick - by adeyke - 01-16-2004, 04:30 AM
Salvation's new trick - by Kevin - 01-16-2004, 04:37 AM
Salvation's new trick - by Vash - 01-16-2004, 05:27 AM
Salvation's new trick - by Nightwind - 01-16-2004, 06:45 AM
Salvation's new trick - by adeyke - 01-16-2004, 07:33 AM
Salvation's new trick - by Kevin - 01-16-2004, 02:20 PM
Salvation's new trick - by Erthshade - 01-16-2004, 06:16 PM
Salvation's new trick - by Vash - 01-16-2004, 06:51 PM
Salvation's new trick - by LiquidDamage - 01-16-2004, 08:42 PM
Salvation's new trick - by Crystalion - 01-16-2004, 10:28 PM
Salvation's new trick - by LiquidDamage - 01-17-2004, 03:05 AM
Salvation's new trick - by Crystalion - 01-17-2004, 03:53 AM
Salvation's new trick - by lemekim - 01-17-2004, 06:39 PM
Salvation's new trick - by Crystalion - 01-17-2004, 11:08 PM
Salvation's new trick - by lemekim - 01-18-2004, 12:21 AM
Salvation's new trick - by LiquidDamage - 01-18-2004, 12:57 AM
Salvation's new trick - by Crystalion - 01-18-2004, 01:27 AM
Salvation's new trick - by Crystalion - 01-18-2004, 01:36 AM
Salvation's new trick - by Crystalion - 01-18-2004, 08:13 AM
Salvation's new trick - by AtomicKitKat - 01-18-2004, 10:45 AM
Salvation's new trick - by LiquidDamage - 01-18-2004, 12:27 PM
Salvation's new trick - by Crystalion - 01-18-2004, 12:45 PM
Salvation's new trick - by monkorn - 01-20-2004, 09:32 AM
Salvation's new trick - by Crystalion - 01-20-2004, 11:49 AM

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