01-16-2004, 03:58 AM
Because unless they are cold immune, that one point plus skill items will generally freeze the monster for longer than your hit recovery, even if you don't have hit recovery items. That means you don't really have as many hit recovery issues, and getting off that teleport to get out of the situtation you probably shouldn't be in is easier to do. Sure on hell it is only .3 to .4 seconds, but that is 7 to 10 frames. You only need 30% FHR to get a 10 frame recovery for a sorc, and now the monster has to add in its attack frames, in which you can teleport away.
This is why I pretty much always "waste" one point in frozen armor with all sorcs. It really helps prevent recovery lock.
This is why I pretty much always "waste" one point in frozen armor with all sorcs. It really helps prevent recovery lock.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.