03-15-2003, 12:33 PM
I hated the nerf to the cow level. I remember back when you could open it infinite times, the King ALWAYS dropped a unique, etc. :_(
That being said, I would have liked to see the following in cow level:
Infinite openings(King or no King)
LOW Exp(And by low I mean the equivalent of zombies on the Blood Moor)
ANY Treasure Class(with bosses being SLIGHTLY skewed to drop at least a bit higher quality than the others), with "equal" chances for each(or something to that effect)
This would send the cow-runners back to the Bloody Foothills where they belong, leaving the way open for those of us die-hard players who just want to enjoy the sounds of the Moo-Moo Farm because we've come to expect that sort of humour from Blizzard(Stop poking me! Don't rock the
boat!*pukes* etc.)
In short, make the cows a place to go if you want to spend a few mindless hours running around with silly bipedal bovines brandishing bardiches in the hopes of striking the lottery.
That being said, I would have liked to see the following in cow level:
Infinite openings(King or no King)
LOW Exp(And by low I mean the equivalent of zombies on the Blood Moor)
ANY Treasure Class(with bosses being SLIGHTLY skewed to drop at least a bit higher quality than the others), with "equal" chances for each(or something to that effect)
This would send the cow-runners back to the Bloody Foothills where they belong, leaving the way open for those of us die-hard players who just want to enjoy the sounds of the Moo-Moo Farm because we've come to expect that sort of humour from Blizzard(Stop poking me! Don't rock the
boat!*pukes* etc.)
In short, make the cows a place to go if you want to spend a few mindless hours running around with silly bipedal bovines brandishing bardiches in the hopes of striking the lottery.