Cow King Items
#6
I hated the nerf to the cow level. I remember back when you could open it infinite times, the King ALWAYS dropped a unique, etc. :_(

That being said, I would have liked to see the following in cow level:

Infinite openings(King or no King)
LOW Exp(And by low I mean the equivalent of zombies on the Blood Moor)
ANY Treasure Class(with bosses being SLIGHTLY skewed to drop at least a bit higher quality than the others), with "equal" chances for each(or something to that effect)

This would send the cow-runners back to the Bloody Foothills where they belong, leaving the way open for those of us die-hard players who just want to enjoy the sounds of the Moo-Moo Farm because we've come to expect that sort of humour from Blizzard(Stop poking me! Don't rock the
boat!*pukes* etc.)

In short, make the cows a place to go if you want to spend a few mindless hours running around with silly bipedal bovines brandishing bardiches in the hopes of striking the lottery.
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Messages In This Thread
Cow King Items - by AtomicKitKat - 03-14-2003, 07:35 PM
Cow King Items - by Nicodemus Phaulkon - 03-14-2003, 08:16 PM
Cow King Items - by Ruvanal - 03-14-2003, 09:50 PM
Cow King Items - by AtomicKitKat - 03-14-2003, 10:40 PM
Cow King Items - by Conner Macleod - 03-15-2003, 12:04 AM
Cow King Items - by AtomicKitKat - 03-15-2003, 12:33 PM
Cow King Items - by Striker - 03-15-2003, 03:45 PM
Cow King Items - by AtomicKitKat - 03-15-2003, 06:15 PM
Cow King Items - by Conner Macleod - 03-15-2003, 09:55 PM

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