One Major Gap In D2
#3
Hey,

At first I thought to myself "What in God's name is Obi2 talking about?!" Now I see your point. Indeed good sound effects could greatly improve this game! Thus, enjoy the rant that follows.

Perhaps on more 'fleshy' monsters such as fallen and the like, you can have a satisfying *SMLUSH* slicing noise of metal being sunk into their flesh (for sharp weapons such as axes and swords), and some sort of half-smush-half-crunch from blunt weapons (crunch from bones fracturing). By fleshy I of course mean unarmored. Also, the amount of damage you do to the monster should play a factor in the the sound effect. This should be based on what percent hp do you hurt the monster, by, for example, increasing the volume of the effect, or maybe making it resonate more. ;)

As for Diablo, who appears to look 'fleshy' he is also covered in a scaly carapace, so the noise here would be different.

Also, IMO, arrows could really benefit from good sound effects! Not to say they are not good already, its just that they are...well...non-existent. The kind of sounds that I am thinking of are *sWoosh* and *phhht* noises as the arrows sail through the air, and *<noise of arrow sinking into flesh>* OR *chink*, bouncing off armor. A great example of this can be seen in the Lord of the Rings movies; the arrow sound effects are very well done.

Also, methinks the music of the game needs some more variation. It changes from act to act, but methinks that certain areas (that exude a different vibe) should be flavored with different music. For example, caves and the like could have a creepy, sinister music(actually maybe they do and I've never noticed?), and hellish places like the River of Flame and the Pit of Acheron could have foreboding music. Also, it would be really cool if in those two areas you could hear the wails of the souls roasting in the magma. :rolleyes:

Ah! And one cool think I just thought of, somewhat related: If you totally overpower your victim, and overkill them (whereas overkill is defined as killing them in one hit, or doing a disgusting ammount of damage to finish them off), one of the following occurs (depending on kill method):
  • Their body goes sprawling backwards in a splatter of blood after whacking with a blunt weapon or an assassin kick, OR
    <>
  • They are cloved in twane from a sharp weapon, OR
    <>
  • They are impaled by a javelin (it sticks in the ground and their carcass is stuck onto it), OR
    <>
  • Their body pops if they are speared to death, OR
    <>
  • Their body is riddled with arrows on the ground if death by bow, OR
    <>
  • They twitch on the ground a bit if they are electrocuted, OR
    <>
  • Their carcass burns and melts if death by fire, OR
    <>
  • They puke up guts (like Baal) if they die of poison,
    <>
  • Their soul flies out of their body (like a rogue) if they are killed from magic OR
    <>
  • They are chopped up like mincemeat if slain a la Frenzy.<>
    [st]
    These effects are somewhat analogous to the sporatic shatter effect of cold damage.

    Well, thats all I can think of at the moment :lol:

    --moget?

    edit: typos etc.
Reply


Messages In This Thread
One Major Gap In D2 - by Obi2Kenobi - 01-08-2004, 02:22 AM
One Major Gap In D2 - by Pansesus - 01-08-2004, 02:58 AM
One Major Gap In D2 - by moget? - 01-08-2004, 03:17 AM
One Major Gap In D2 - by Usufruct - 01-08-2004, 09:22 PM
One Major Gap In D2 - by Obi2Kenobi - 01-08-2004, 11:01 PM
One Major Gap In D2 - by Refrigerator - 01-09-2004, 07:10 AM
One Major Gap In D2 - by whyBish - 01-09-2004, 10:47 AM
One Major Gap In D2 - by AtomicKitKat - 01-09-2004, 08:53 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)