01-08-2004, 02:22 AM
Yes, that's right, sound. Although a great game, D2 is lacking in the sound department. I think that there should be a few changes to it. I'm not exactly a music person (I don't listen to any music, but I do appreciate good bg music in games and movies), but sound affects are a little more known to me. I think there should be a few different sounds for missing, dependant upon different things. If the enemy has metalic armor, there should by a thunking sound for clubs and staves and such, a clinking sound for metalic weapons, and a slightly different clinking for arrows. However, if their monster level is very high compared to your level, and/or they are small, there should be more whiffing (they are able to sidestep your attack or something). Your attack rating should also determine which sound is used. So if you have an attack rating of 50, there should be a lot of whiffing upon missing, but if you have an AR of 10K, and you're up against a Moon Lord, there should be some clinking sounds. (the only thing that is coming to mind to improve it, ATM)
So what do you all think about the sounds?
So what do you all think about the sounds?