01-06-2004, 11:17 PM
I wouldn't necessarily call Yoshi a pitbull. Just about all of his moves are wacky, and while you can certainly pitbull with him, he makes a pretty good (if unorthodox) turtle.
He also oozes class in that you have to be a good player to do well with him at all. He has one of the shortest movelists in the game (Kunimitsu is the only character with a shorter list I can think of off the top of my head), so it's important to always be switching tactics; you've got to stay at least one step ahead of the other player.
That's why I like the Yoshi/Lei (or heck, Mokujin/Lei) team so much - they're two of the more unique characters, and easy to flabbergast opponents with. B)
Seeing your opponent's face after df+3~4, D+1+4 (double foot launch, mid-air seppuku stab) is always priceless. That combination does something like 80% damage to yourself, and 100% to them. Even if both characters are KO'd, Yoshi gets the win because he was attacking. :lol:
And don't forget, Yoshi is the master of juggles. I love the df+2, B+1, f~f+3, DF+2~2~2~2 for sheer "and stay down!" chutzpah (the last pommel strike only connects if they try to tech-roll), or df+2, df+1~2, DB+4~4~4~4 for insane legspinning juggle action. And these are basic as far as Yoshi juggles go... B)
He also oozes class in that you have to be a good player to do well with him at all. He has one of the shortest movelists in the game (Kunimitsu is the only character with a shorter list I can think of off the top of my head), so it's important to always be switching tactics; you've got to stay at least one step ahead of the other player.
That's why I like the Yoshi/Lei (or heck, Mokujin/Lei) team so much - they're two of the more unique characters, and easy to flabbergast opponents with. B)
Quote:Yoshi has crazy ways to do damage, has some of the most morally questionable moves in the game, and is all around fun to play with.
Seeing your opponent's face after df+3~4, D+1+4 (double foot launch, mid-air seppuku stab) is always priceless. That combination does something like 80% damage to yourself, and 100% to them. Even if both characters are KO'd, Yoshi gets the win because he was attacking. :lol:
And don't forget, Yoshi is the master of juggles. I love the df+2, B+1, f~f+3, DF+2~2~2~2 for sheer "and stay down!" chutzpah (the last pommel strike only connects if they try to tech-roll), or df+2, df+1~2, DB+4~4~4~4 for insane legspinning juggle action. And these are basic as far as Yoshi juggles go... B)