01-05-2004, 07:22 PM
Hobbes,
Apparently you are making a PvP build. I can't say I can help with that. Therefore my response may not be as useful to you but I've been having so much fun with my Dentist that I just had to respond.
Personally, I dont think the Dentist needs a golem at all, unless you just want the company. 1 point in Fire Golem sucks up a minimum of 4 points, presuming you don't place a point in mastery or summon resist. Its not really worth it. If you have to have a golem, put 1 point in clay and nothing else. Without an army and general +skills, 1 point in a fire golem is wasted unless you just like recasting him constantly. The mana cost on a 1 point clay golem is reasonable however and if you want a castable distraction, I'd recommend 1 in clay and no other points.
For curses, I'd say no points, except 1 in Amp Damage. Decrepify is the only real curse you might pine for otherwise, but it is just 1 curse. You could easily pick that up on a weapon swap or on a head if you just had to have it. In fact, the only reason for 1 in amp is that if you pump your poison and bone tree, you'll have a respectable CE with just 1 point. You may as well throw around a little amp to help, and parties are going to assume you have at least Amp (though they may wish you had decrepify also).
The reason I'm skimping on points is that I want to max all 5 synergies, or get as close as I can. Right now I've maxed Bone Spear just recently (I'm like level 45 now or so) and I've got 9 in Teeth, 7 in Bone Wall or so, 3 or so in Prison, 1 in Spirit. I wear a +2 P&B amulet with 10% resist all, I use a 3-perfect-diamond shield, and I use a white wand made in a +3 BS wand. That gives me +8 to bone spear total (+2 from runeword, +3 p&b from runeword, +3 from the base wand). All said, I do 990 damage on the top end with Bone Spear. It will go up a lot more, believe me, and when I gamble a +3 P&B circlet, it will go up even more.
Maxed Teeth is very cool looking and I can't wait to see what it can do. It is still useful to me now in act 2 nightmare, very useful. If I play to level 85, try to max all synergies, and put just 1 in amp, I can max 4 of the 5 bone spells, and have 13 in another one.
I just don't know which one I should let be my "low" skill. I like the idea of maxing Teeth and Spear. I don't know that I'd need to max Spirit because with as many synergies and +skills as I'd have I might approach what some bone specialists approach with less synergy action. Then again, my white wand will give me a huge Bone Armor bonus, so perhaps I could get by with a few less in Prison or in Wall. With 20 in one, 13 in the other, and 7 or more levels in Bone Armor itself (with equipment), I could still approach 600 points of Bone Armor.
If you were to max 4 of them and only have 13-15 or so endgame in one of them, which one would you leave on the low side?
Lewis
Apparently you are making a PvP build. I can't say I can help with that. Therefore my response may not be as useful to you but I've been having so much fun with my Dentist that I just had to respond.
Personally, I dont think the Dentist needs a golem at all, unless you just want the company. 1 point in Fire Golem sucks up a minimum of 4 points, presuming you don't place a point in mastery or summon resist. Its not really worth it. If you have to have a golem, put 1 point in clay and nothing else. Without an army and general +skills, 1 point in a fire golem is wasted unless you just like recasting him constantly. The mana cost on a 1 point clay golem is reasonable however and if you want a castable distraction, I'd recommend 1 in clay and no other points.
For curses, I'd say no points, except 1 in Amp Damage. Decrepify is the only real curse you might pine for otherwise, but it is just 1 curse. You could easily pick that up on a weapon swap or on a head if you just had to have it. In fact, the only reason for 1 in amp is that if you pump your poison and bone tree, you'll have a respectable CE with just 1 point. You may as well throw around a little amp to help, and parties are going to assume you have at least Amp (though they may wish you had decrepify also).
The reason I'm skimping on points is that I want to max all 5 synergies, or get as close as I can. Right now I've maxed Bone Spear just recently (I'm like level 45 now or so) and I've got 9 in Teeth, 7 in Bone Wall or so, 3 or so in Prison, 1 in Spirit. I wear a +2 P&B amulet with 10% resist all, I use a 3-perfect-diamond shield, and I use a white wand made in a +3 BS wand. That gives me +8 to bone spear total (+2 from runeword, +3 p&b from runeword, +3 from the base wand). All said, I do 990 damage on the top end with Bone Spear. It will go up a lot more, believe me, and when I gamble a +3 P&B circlet, it will go up even more.
Maxed Teeth is very cool looking and I can't wait to see what it can do. It is still useful to me now in act 2 nightmare, very useful. If I play to level 85, try to max all synergies, and put just 1 in amp, I can max 4 of the 5 bone spells, and have 13 in another one.
I just don't know which one I should let be my "low" skill. I like the idea of maxing Teeth and Spear. I don't know that I'd need to max Spirit because with as many synergies and +skills as I'd have I might approach what some bone specialists approach with less synergy action. Then again, my white wand will give me a huge Bone Armor bonus, so perhaps I could get by with a few less in Prison or in Wall. With 20 in one, 13 in the other, and 7 or more levels in Bone Armor itself (with equipment), I could still approach 600 points of Bone Armor.
If you were to max 4 of them and only have 13-15 or so endgame in one of them, which one would you leave on the low side?
Lewis
Lewis
aka *westcats, USWest, SC
aka *sevencats, *weirdcats, USEast, SC
aka *westcats, USWest, SC
aka *sevencats, *weirdcats, USEast, SC