12-29-2003, 11:22 AM
I have been suggesting this since 1.0. Allow a character to choose three skill-tabs to use, but the skill tabs should be classified into offensive, defensive and 'other' to avoid balance problems, also the unique tab you choose is linked to your class, so barb combat skills goes with barbarian etc. and you can't have two unique tabs.
Rough classification:
Barb:
Combat Skills (off.)u
Masteries (oth.)
Warcries (def.)
Pal:
Combat skills
Combat skills (oth.)u
Offence (off.)
Defence (def.)
Nec:
Summons
Summons (def.)u
Bone (oth.)
Curses (off.)
Zon:
Bow (off.)u
Spear (off.)u
Passives (def.)
Sor:
--would need to be reworked ;)
Asn:
MA (off.)
Traps (oth.)
Shadows (def.)u
Dru:
Summons(def.)
Shifting(off.)u
Elemental(oth.)
off. tabs generally contain combat multiplier skills such as amp/fana/WW/strafe etc. to avoid unbalance
def. generally contains defence/summons/passives type choices to avoid unbalance
Of course, this is all kind of screwy now that we have cross-tab passives :)
Rough classification:
Barb:
Combat Skills (off.)u
Masteries (oth.)
Warcries (def.)
Pal:
Combat skills
Combat skills (oth.)u
Offence (off.)
Defence (def.)
Nec:
Summons
Summons (def.)u
Bone (oth.)
Curses (off.)
Zon:
Bow (off.)u
Spear (off.)u
Passives (def.)
Sor:
--would need to be reworked ;)
Asn:
MA (off.)
Traps (oth.)
Shadows (def.)u
Dru:
Summons(def.)
Shifting(off.)u
Elemental(oth.)
off. tabs generally contain combat multiplier skills such as amp/fana/WW/strafe etc. to avoid unbalance
def. generally contains defence/summons/passives type choices to avoid unbalance
Of course, this is all kind of screwy now that we have cross-tab passives :)