12-28-2003, 09:22 PM
I've been thinking about that too. Some ways:
* A front-end (external program) where you select which skills your character should use - feasable, but then you can't play in multi since everyone's files are different. Could maybe only switch skilltabs - wouldn't be as possibly overpowered then.
* Since you can add in 27 more skills you could give all elemental skills to Sorcs, all party helping for Barbs, all minion skills to Necros, etc.
* Removing skillpoints and giving skills from loot - one mod was going to have it, but it was removed since what skills you got was too random. Basically you have a 'Brain' which you cube with an item, then one skillpoint is added, find another of the same, you get the skill higher, etc.
* A front-end (external program) where you select which skills your character should use - feasable, but then you can't play in multi since everyone's files are different. Could maybe only switch skilltabs - wouldn't be as possibly overpowered then.
* Since you can add in 27 more skills you could give all elemental skills to Sorcs, all party helping for Barbs, all minion skills to Necros, etc.
* Removing skillpoints and giving skills from loot - one mod was going to have it, but it was removed since what skills you got was too random. Basically you have a 'Brain' which you cube with an item, then one skillpoint is added, find another of the same, you get the skill higher, etc.