12-26-2003, 12:35 PM
This does enter into a gray area dealing more with ethics and morality than it does with game mechanics.
With a necromancers skeleton there is plausible deniability. "Oh, I am not the one responsible for the killing. The skeleton did it! So I cant be held responsible"
With an assassin, it seems a bit of a stretch to blame the trap. "Oh trap! Look what you did! You killed that monster. Bad trap!" A trap is simply a mechanical device that goes through a preprogrammed series of actions. They do not have a will of their own. (But come to think of it, blaming a fire shrine might be a bit of a stretch as well.)
I admit there is probably some wiggle room here. Like "attacker takes damage" mods on items, much is dependent on how strict of a variant you want to aim for.
With a necromancers skeleton there is plausible deniability. "Oh, I am not the one responsible for the killing. The skeleton did it! So I cant be held responsible"
With an assassin, it seems a bit of a stretch to blame the trap. "Oh trap! Look what you did! You killed that monster. Bad trap!" A trap is simply a mechanical device that goes through a preprogrammed series of actions. They do not have a will of their own. (But come to think of it, blaming a fire shrine might be a bit of a stretch as well.)
I admit there is probably some wiggle room here. Like "attacker takes damage" mods on items, much is dependent on how strict of a variant you want to aim for.