12-23-2003, 06:37 PM
MongoJerry,Nov 7 2003, 07:57 AM Wrote:I guess I'm still not used to playing LoD, because people keep making references to getting equipment easily that give them +10-15 on their favorite skills, and I'm at a loss on how everybody does it. Maybe I can get some pointers here. I'm serious. Obviously, on the Enchant thing, you can buy a 2-socket +3 Enchant staff from the Act II shop and use the 'Leaf' runeword. That'd give +6 to Enchant and +3 on fire mastery. 'Lore' can be made easily or a +1 all sorceress skills circlet can be gambled. I guess perhaps if you're just focusing on only one tree, you could spend a lot of time gambling and get a +3 fire skills circlet. Then, maybe you could gamble a +1 all sorc skills amulet. So, that's +10 Enchant and +7 fire mastery with equipment that with enough gambling and patience one could obtain. How is everybody getting more skills than that and at the same time doing things like keeping their resistances, life, blocking, and other equipment needs met? Specifically, how could a hardcore ladder player do it? I'm not talking about the dupe-fest that is normal softcore. I'm wondering how a player who only uses legitimate equipment could get all these +skills that people talk about.I have some experience now, having taken my first ladder character, now 57, into hell. This is softcore, and I admit she has died three times. She arrived in hell at 56, having put every skill point into enchant, synergies, and prerequisites.
Her enchant is now 28. Angel's amulet is the best that she has found, so I suppose by my earlier statement she should apply for that job as NPC. But -- I have three mules full of rings and amulets, which may yet be cubed into something useful. If volcanic shows up, I'll have my 30!
If anyone knows authoritatively what character level is necessary to cube a volcanic amulet by the three rings formula I would love to know. I understand the resulting ilvl is 3/4 of the clvl, but I am not very good about such things, and I don't wish to waste all those rings and amulets.
I have to say that hell is hard. Each fallen is a major battle. She could not kill Corpsefire by herself. My melee non-ladder enchantress can deal with fire immunes in hell, but not I'm afraid, my baby bow sorc.
Fortunately her hellforge quest was kind, and she has an Um to make Crescent Moon for her act 2 hireling, who is still using his brandistock from act 2 normal. Maybe that will help make the difference.
Still, she has fulfilled her mission: enchantress in hell with maxed enchant and synergies. Ladder cheese!
"I may be old, but I'm not dead."