12-22-2003, 09:46 PM
The idea is a rough cross between Maldar, the Pacifist Hero and the No experience expedition Where Maldar would not kill anything unless absolutely necessary, this variant would not kill anything.
Ever.
More specifically, the character would never kill anything on their own. It is possible to have other things in the game making the kill besides your own character. Mercenaries are the obvious way, but also permitted would be having Flavie make the kill, strategic use of poison and fire shrines, summonable minions, and side-effect deaths that come from killing certain bosses. Passive damage skills may or may not be used depending on how strict the variant is.
Here is a list of skills that are permitted.
Necro:
Everything in the summoning tree, everything in the curse tree, bone armor
Amazon:
Inner sight, dodge, slow missiles, avoid, decoy, Evade, Valkyrie
Paladin:
Everything in the defensive aura tree. Holy shield. Use of thorns is debatable. If the monsters die from hitting you its their own fault. No blood on your hands.
Sorc:
Frozen armor, telekinesis, teleport, energy shield, Warmth, enchant, and all of the masteries. Use of shiver armor and chilling armor is debatable under the same reasoning as using thorns aura. Its not your fault if the monsters wind up killing themselves. Use of Static field is also debatable. You can not kill using static (at least I don't think you can) but you are hurting the monsters yourself.
Barbs:
Everything in the warcy tree, with the exceptions of warcry. Increased stamina, iron skin, increased speed, natural resistance, leap.
Assassin:
Burst of spead, weapon block, cloak of shadows, fade, shadow warrior, shadow master.
Druid:
Everything in the summoning tree, cyclone armor.
A summoning necromancer would probably be the easiest choice. If he is careful about how he plays the first 6 levels (until he gets a golem) he could very easily finish hell. I would suspect that a paladin would be the most difficult to play, with no summonable minions and no way of making quick escapes.
The bottleneck of all characters is figuring out how to kill Bloodraven. Once that quest is done, it becomes a simple matter of hanging back and letting your merc do everything for you.
Any suggestions on what to call this build, or fleshing out the storyline of it, would be helpful. Thanks in advance.
Ever.
More specifically, the character would never kill anything on their own. It is possible to have other things in the game making the kill besides your own character. Mercenaries are the obvious way, but also permitted would be having Flavie make the kill, strategic use of poison and fire shrines, summonable minions, and side-effect deaths that come from killing certain bosses. Passive damage skills may or may not be used depending on how strict the variant is.
Here is a list of skills that are permitted.
Necro:
Everything in the summoning tree, everything in the curse tree, bone armor
Amazon:
Inner sight, dodge, slow missiles, avoid, decoy, Evade, Valkyrie
Paladin:
Everything in the defensive aura tree. Holy shield. Use of thorns is debatable. If the monsters die from hitting you its their own fault. No blood on your hands.
Sorc:
Frozen armor, telekinesis, teleport, energy shield, Warmth, enchant, and all of the masteries. Use of shiver armor and chilling armor is debatable under the same reasoning as using thorns aura. Its not your fault if the monsters wind up killing themselves. Use of Static field is also debatable. You can not kill using static (at least I don't think you can) but you are hurting the monsters yourself.
Barbs:
Everything in the warcy tree, with the exceptions of warcry. Increased stamina, iron skin, increased speed, natural resistance, leap.
Assassin:
Burst of spead, weapon block, cloak of shadows, fade, shadow warrior, shadow master.
Druid:
Everything in the summoning tree, cyclone armor.
A summoning necromancer would probably be the easiest choice. If he is careful about how he plays the first 6 levels (until he gets a golem) he could very easily finish hell. I would suspect that a paladin would be the most difficult to play, with no summonable minions and no way of making quick escapes.
The bottleneck of all characters is figuring out how to kill Bloodraven. Once that quest is done, it becomes a simple matter of hanging back and letting your merc do everything for you.
Any suggestions on what to call this build, or fleshing out the storyline of it, would be helpful. Thanks in advance.