12-19-2003, 08:43 PM
Nobbie the third method that is described there will only result in a 'normal' type of drop; not the 'quest' type of drop. And yes I had tested the condition myself. When the drop is being generated at the time of the kill it is only checking the quest status of the player that is doing the killing blow; there is no check on the quest status that was used to make the model for the game (game creators quest status).
If the person doing the tsting in that post had been using Andariel or Duriel for the testing then it may have appeared that the third method would work. But it actually a matter that quest status conditions for those two are badly set up and you can generally get the 'quest' drops unless the killing player jumps through some eloborate 'hoops' to force these two bosses to do 'normal' type drops.
If the person doing the tsting in that post had been using Andariel or Duriel for the testing then it may have appeared that the third method would work. But it actually a matter that quest status conditions for those two are badly set up and you can generally get the 'quest' drops unless the killing player jumps through some eloborate 'hoops' to force these two bosses to do 'normal' type drops.