12-18-2003, 11:15 PM
twentythree,Dec 18 2003, 10:52 PM Wrote:There's a thread somewhere which I'll root around for that mentions that there are two key times on game creation; one of a minute, and one of five minutes. If you create a game, it runs for at least a minute. Then there's a four-minute gap, and then the five-minute timer comes into operation.nobbie,Dec 18 2003, 08:02 PM Wrote:By the way, did you know that you can always get the 1.10 "Master Drops" of any boss if you create the game (Norm/NM/Hell) with a char that doesn't have the quest(s) yet? You can then leave the game (after 5 minutes, so that it stays up) and kill the bosses with your usual MF char.I discovered this quite by accedent when I was self tweeking myself out of act 2. I started a thread on the issue and was told that this only happens for andie and duriel. I was told this wont work on meph, D, or baal.
In any event is this worth the rate of return? Say, just to pick easy numbers to use, I can do an andie run in 2½ minutes. Would it be better to make a game with a char that hasent done andie, wait 5 minutes, then switch to a MF char? Or should I use that extra 5 minutes to do 2 more runs? Whats better, 1 superdrop run or 3 normal drop runs?
The gist of it is you can create a game with your non-quest-status character, leave immediately, and rejoin with your MF character; as long as you do this within a minute of creating the game, you should be fine. This saves having to wait 5 minutes for the game to stick.
You don't know what you're talking about.